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Voltorb

Voltorb in Elite Redux

#100 · Electric · see locations below

Electric

Abilities

Soundproof, Download, Momentum (hidden)

Base stats

HP40
Attack30
Defense50
Sp. Attack55
Sp. Defense55
Speed100
Total330

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Aftermath, Short Circuit, Volt Absorb
  • What the innates do: Aftermath — After fainting uses 100 BP Explosion or Outburst. · Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Volt Absorb — Heals 25% of max HP when hit by an Electric-type move.
  • Abilities you pick one of: Soundproof — Immune to sound-based moves. · Download — Raises Atk/Sp. Atk by one stage depending on opponent. · Momentum — Contact moves use the Speed stat for damage calculation.
  • Evolves into Electrode at level 30
  • Tutor moves: Aurora Beam, Discharge, Electric Terrain, Endure, Flash, Headbutt, Helping Hand, Hidden Power, Iron Head, Laser Focus, Magnet Rise, Metronome, Protect, Rain Dance, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Torment, Volt Switch, Weather Ball, Wild Charge
  • Egg groups: Mineral
  • Height 0.5 m, weight 10.4 kg

Where to find Voltorb

AreaMethodLevel
Mauville CityGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
1Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
1Rollout
Rolls into a ball to strike with rising intensity.
RockPhys4010010
1Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8520
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
17Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
17Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
17Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
17Sonic Boom
Launches shock waves that are super effective vs rock.
NormalSpec7010020
24Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
24Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
37Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
37Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
37Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
37Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010015
46Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
46Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
46Outburst
Severe special damage but makes the user faint.
NormalSpec2501005
46Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide