Voltorb in Elite Redux
#100 · Electric · see locations below
Electric
Abilities
Soundproof, Download, Momentum (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Aftermath, Short Circuit, Volt Absorb
- What the innates do: Aftermath — After fainting uses 100 BP Explosion or Outburst. · Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Volt Absorb — Heals 25% of max HP when hit by an Electric-type move.
- Abilities you pick one of: Soundproof — Immune to sound-based moves. · Download — Raises Atk/Sp. Atk by one stage depending on opponent. · Momentum — Contact moves use the Speed stat for damage calculation.
- Evolves into Electrode at level 30
- Tutor moves: Aurora Beam, Discharge, Electric Terrain, Endure, Flash, Headbutt, Helping Hand, Hidden Power, Iron Head, Laser Focus, Magnet Rise, Metronome, Protect, Rain Dance, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Torment, Volt Switch, Weather Ball, Wild Charge
- Egg groups: Mineral
- Height 0.5 m, weight 10.4 kg
Where to find Voltorb
| Area | Method | Level | |
|---|---|---|---|
| Mauville City | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Rollout Rolls into a ball to strike with rising intensity. | Rock | Phys | 40 | 100 | 10 |
| 1 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 20 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 17 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 17 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 17 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 17 | Sonic Boom Launches shock waves that are super effective vs rock. | Normal | Spec | 70 | 100 | 20 |
| 24 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 24 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 37 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 37 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 37 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 15 |
| 46 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 46 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 46 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 46 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|