Voltorb in Pokémon Infinite Fusion
#100 · Electric · see locations below
Electric
Abilities
Static, Soundproof, Aftermath (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Evolves into: Electrode (Level 30)
Where to find Voltorb
| Area | Method | Level | |
|---|---|---|---|
| Route 11 | Grass (Day) (Remix) | 11-17 | |
| Route 11 | Grass (Morning) (Remix) | 11-17 | |
| Route 9 | Grass (Day) (Classic) | 11-17 | |
| Route 9 | Grass (Morning) (Classic) | 11-17 | |
| Route 9 | Grass (Night) (Classic) | 11-17 | 5% rare |
| Route 10 | Grass (Day) (Classic) | 11-17 | |
| Route 10 | Grass (Morning) (Classic) | 11-17 | |
| Route 10 | Grass (Night) (Classic) | 11-17 | |
| Power Plant | Cave (Classic) | 10-14 | |
| Power Plant | Cave (Remix) | 10-15 | |
| Power Plant (area 2) | Cave (Classic) | 32-37 | |
| Power Plant (area 2) | Cave (Remix) | 32-37 | |
| Power Plant (area 3) | Cave (Classic) | 32-37 | |
| Power Plant (area 3) | Cave (Remix) | 32-46 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | Electric | Stat | — | — | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 4 | Sonic Boom The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 6 | Eerie Impulse The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. | Electric | Stat | — | 100 | 15 |
| 9 | Spark The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | Electric | Phys | 65 | 100 | 20 |
| 11 | Rollout The user continually rolls into the target over five turns. It becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 13 | Screech An earsplitting screech harshly reduces the target's Defense stat. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | Electric | Spec | 50 | 90 | 10 |
| 20 | Swift Star-shaped rays are shot at the opposing team. This attack never misses. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball The user hurls an electric orb at the foe. It does more damage the faster the user is. | Electric | Spec | 1 | 100 | 10 |
| 26 | Self-Destruct The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | Normal | Phys | 200 | 100 | 5 |
| 29 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 34 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 37 | Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 41 | Explosion The user explodes to inflict damage on those around it. The user faints upon using this move. | Normal | Phys | 250 | 100 | 5 |
| 46 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 48 | Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. | Psychic | Spec | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (28)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM12 | Taunt Route 46 (on the ground) | Dark | — |
| TM16 | Light Screen Brine Road (on the ground) | Psychic | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM25 | Thunder Power Plant (area 3) (on the ground) | Electric | 110 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM41 | Torment Lavender Town (on the ground) | Dark | — |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM46 | Thief Mt. Moon B2F (on the ground) | Dark | 60 |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM57 | Charge Beam Power Plant (on the ground) | Electric | 50 |
| TM64 | Explosion Pokémon Mansion (area 4) (on the ground) | Normal | 250 |
| TM72 | Volt Switch Vermillion Hotel (given) | Electric | 70 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM74 | Gyro Ball Victory Road (area 3) (on the ground) | Steel | 1 |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM93 | Wild Charge Route 10 (on the ground) | Electric | 90 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |
| HM07 | Teleport Vermillion City (given) | Psychic | — |
| HM08 | Flash Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |