#765 · HeartGold Generations · unchanged from the official games
Oranguru
NormalPsychicInner Focus, Telepathy, Symbiosis (hidden)
In HeartGold Generations: First found in Route 48 (Grass (morning / day), Lv 20-25). Its type (Normal / Psychic), base stats (total 490) and abilities are the same as in the official games.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Taunt The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Dark | Stat | — | 100 | 20 |
| 4 | After You The user helps the target and makes it use its move right after the user. | Normal | Stat | — | — | 15 |
| 8 | Taunt The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Dark | Stat | — | 100 | 20 |
| 15 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
| 18 | Quash The user suppresses the target and makes its move go last. | Dark | Stat | — | 100 | 15 |
| 19 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 22 | Feint Attack The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Dark | Phys | 60 | — | 20 |
| 23 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 27 | Nasty Plot The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Dark | Stat | — | — | 20 |
| 32 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 41 | Instruct The user instructs the target to reuse the move last used by the target. | Psychic | Stat | — | — | 15 |
| 44 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic | Stat | — | — | 5 |
| 44 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 46 | Foul Play The user turns the target’s power against it. Power increases with the foe’s Attack stat. | Dark | Phys | 95 | 100 | 15 |
| 53 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM63 | Embargo | Dark | — |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM77 | Psych Up | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Oranguru
| Area | Method | Level | |
|---|---|---|---|
| Route 48 | Grass (morning / day) | 20-25 | |
| Route 48 | Grass (morning / day, Hoenn Sound) | 20-25 | 5% rare |
| Route 48 | Grass (morning / day, Sinnoh Sound) | 20-25 | 5% rare |
Other changes in this game
- Egg moves: Extrasensory, Wonder Room