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Oranguru
#765 · HeartGold Generations · unchanged from the official games

Oranguru

NormalPsychicInner Focus, Telepathy, Symbiosis (hidden)

In HeartGold Generations: First found in Route 48 (Grass (morning / day), Lv 20-25). Its type (Normal / Psychic), base stats (total 490) and abilities are the same as in the official games.

Level-up moves 16

LvMoveTypeCatPowAccPP
1Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
1Taunt
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
DarkStat—10020
4After You
The user helps the target and makes it use its move right after the user.
NormalStat——15
8Taunt
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
DarkStat—10020
15Stored Power
The user attacks with a stored power that grows with each raised stat.
PsychicSpec2010010
18Quash
The user suppresses the target and makes its move go last.
DarkStat—10015
19Psych Up
The user hypnotizes itself into copying any stat change made by the foe.
NormalStat——10
22Feint Attack
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
DarkPhys60—20
23Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PsychicStat——20
27Nasty Plot
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
DarkStat——20
32Zen Headbutt
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
PsychicPhys809015
41Instruct
The user instructs the target to reuse the move last used by the target.
PsychicStat——15
44Trick Room
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PsychicStat——5
44Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
PsychicSpec9010010
46Foul Play
The user turns the target’s power against it. Power increases with the foe’s Attack stat.
DarkPhys9510015
53Future Sight
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
PsychicSpec12010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 41

#Move · where to get itTypePow
TM04Calm Mind
Psychic—
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM12Taunt
Dark—
TM15Hyper Beam
Normal150
TM16Light Screen
Psychic—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM20Safeguard
Normal—
TM21Frustration
Normal—
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM26Earthquake
Ground100
TM27Return
Normal—
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM31Brick Break
Fighting75
TM32Double Team
Normal—
TM33Reflect
Psychic—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM48Skill Swap
Psychic—
TM49Snatch
Dark—
TM52Focus Blast
Fighting120
TM53Energy Ball
Grass90
TM56Fling
Dark—
TM57Charge Beam
Electric50
TM58Endure
Normal—
TM63Embargo
Dark—
TM66Payback
Dark50
TM68Giga Impact
Normal150
TM77Psych Up
Normal—
TM80Rock Slide
Rock75
TM82Sleep Talk
Normal—
TM85Dream Eater
Psychic100
TM87Swagger
Normal—
TM90Substitute
Normal—
TM92Trick Room
Psychic—

Where to find Oranguru

AreaMethodLevel
Route 48Grass (morning / day)20-25
Route 48Grass (morning / day, Hoenn Sound)20-255% rare
Route 48Grass (morning / day, Sinnoh Sound)20-255% rare

Other changes in this game

  • Egg moves: Extrasensory, Wonder Room