#765 · Pokémon Exceeded · unchanged from the official games
Oranguru
NormalPsychicSymbiosis
In Exceeded: First found in Route 119 (Grass (day)), and in 2 more areas. Its type (Normal / Psychic) and base stats (total 490) are the same as in the official games.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Taunt Taunts the foe into only using attack moves. | Dark | Stat | — | 100 | 20 |
| 4 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 8 | Taunt Taunts the foe into only using attack moves. | Dark | Stat | — | 100 | 20 |
| 15 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 18 | Quash Suppresses the foe, making it move last. | Dark | Stat | — | 100 | 15 |
| 19 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 22 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 23 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 27 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 32 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 41 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 44 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 44 | Trick Room Slower Pokémon get to move first for 5 turns. | Psychic | Stat | — | — | 5 |
| 46 | Foul Play The higher the foe's Attack the more damage caused. | Dark | Phys | 95 | 100 | 15 |
| 53 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM52 | Work Up Littleroot Town — Professor Birch House 2F | Normal | — |
| TM58 | Nature Power Slateport City | Normal | 1 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
Where to find Oranguru
| Area | Method | Level | |
|---|---|---|---|
| Route 119 | Grass (day) | 5% rare | |
| Route 119 | Grass (morning) | ||
| Route 120 | Grass (day) | 5% rare | |
| Route 120 | Grass (morning) | ||
| Route 137 | Grass (day) | 5% rare | |
| Route 137 | Grass (morning) |
Other changes in this game
- Has 3 abilities at once: its one ordinary ability, plus 2 innates always on
- Innates (always active): Inner Focus, Telepathy
- What the innates do: Inner Focus — Prevents flinching. · Telepathy — Can't be damaged by an ally.
- Ability: Symbiosis — Passes its item to an ally.
- How its abilities arrive: Telepathy from the start; Inner Focus at Lv 7; Primate Troop at Lv 15; Symbiosis at Lv 24; Clear Minded at Lv 30; Wit's End at Lv 44
- Tutor moves: Dream Eater, Psych Up, Rock Slide, Sleep Talk, Snore, Substitute, Swagger
- Egg moves: Dream Eater, Extrasensory, Last Resort, Psychic Terrain, Wonder Room, Yawn
- Egg groups: Field
- Catch rate 45