Oranguru in Emerald Imperium
Normal / Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Defense 80 → 110, Sp. Def 110 → 80
- Abilities gains Sage Power and loses Symbiosis
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Extrasensory, Wonder Room, Psychic Terrain, Yawn, Last Resort, Dream Eater
Oranguru in other guides
The same Pokémon, as 6 other hacks change it:
Where to find Oranguru
| Area | Method | Level | |
|---|---|---|---|
| Mirage Tower 3F | Grass | 30-35 | 5% rare |
| Safari Zone Northwest | Grass | 40-45 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 4 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 8 | Taunt Taunts the foe into only using attack moves. | Dark | Stat | — | 100 | 20 |
| 11 | Quash Suppresses the foe, making it move last. | Dark | Stat | — | 100 | 15 |
| 15 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 18 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 22 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 25 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 29 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 100 | 15 |
| 36 | Foul Play The higher the foe's Attack the more damage caused. | Dark | Phys | 95 | 100 | 15 |
| 39 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 43 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 46 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 50 | Trick Room Slower Pokémon get to move first for 5 turns. | Psychic | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (33)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM33 | Reflect | Psychic | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Expanding Force | Psychic | 80 |
| TM57 | Charge Beam | Electric | 50 |
| TM72 | Psyshock | Psychic | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM85 | Future Sight | Psychic | 120 |
| TM94 | Trailblaze | Grass | 50 |
| TM96 | Bulldoze | Ground | 60 |
| TM98 | Work Up | Normal | — |
| TM106 | Trick Room | Psychic | — |
| TM124 | Pain Split | Normal | — |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM139 | Foul Play | Dark | 95 |
| TM141 | Nasty Plot | Dark | — |
| TM143 | Aura Sphere | Fighting | 80 |
| TM151 | Stored Power | Psychic | 20 |
| TM166 | Psychic Noise | Psychic | 75 |
| TM173 | Gravity | Psychic | — |