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Oranguru

Oranguru in Elite Redux

#765 · Normal / Psychic · see locations below

NormalPsychic

Abilities

Friend Guard, Prankster, Twist. Dimension (hidden)

Base stats

HP90
Attack60
Defense80
Sp. Attack90
Sp. Defense110
Speed60
Total490

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Gifted Mind, Self Sufficient, Healer
  • What the innates do: Gifted Mind — Nulls Psychic weakness; status moves always hit. · Self Sufficient — Recovers 1/16 of max HP at the end of each turn. · Healer — 30% chance to heal user or ally's status at the end of each turn.
  • Abilities you pick one of: Friend Guard — Reduces damage that ally takes by 50% in double battles. · Prankster — Status moves have +1 priority but fail on opposing Dark-types. · Twist. Dimension — Sets up Trick Room on entry, lasts 3 turns.
  • Tutor moves: Attract, Aura Sphere, Blood Shot, Calm Mind, Circle Throw, Endure, Energy Ball, Energy Wave, Focus Blast, Force Palm, Foul Play, Helping Hand, Hidden Power, Hyper Voice, Knock Off, Light Screen, Metronome, Mirror Coat, Nasty Plot, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Reflect, Rest, Return, Safeguard, Secret Power, Seismic Toss, Shadow Ball, Sleep Talk, Substitute, Taunt, Terrain Pulse, Thunder Wave, Toxic, Trick Room, Weather Ball, Zen Headbutt
  • Egg groups: Field
  • Height 1.5 m, weight 76.0 kg

Where to find Oranguru

AreaMethodLevel
Route 119Grass

Level-up moves

LvMoveTypeCatPowAccPP
1After You
Helps out the foe, letting it move next.
NormalStat15
1Confide
Shares a secret with the foe, lowering SpAtk
NormalStat20
1Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
1Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
1Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
17Ally Switch
Priority +2. The user switches places with its partner.
PsychicStat15
17Instruct
Orders the target to use its last move again.
PsychicStat15
17Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
17Sharpen
Sharpens its edges to boost Attack and Crit.
NormalStat20
24Barrier
Forms the Psychic Terrain into a powerful barrier.
PsychicStat20
24Endeavor
Gains power if the user's HP is lower than the foe's HP.
NormalPhys11005
24Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
24Heal Bell
Chimes soothingly to heal all status abnormalities.
NormalStat5
37Chilling Water
Shoots ice-cold water at the foe. May cause frostbite.
WaterSpec7510015
37Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
37Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
37Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
46Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
46Stored Power
The higher the user's stats the more damage caused.
PsychicSpec2010010
46Wish
A wish that restores HP. It takes time to work.
NormalStat10
51Chilly Reception
Sets hail and switches.
IceStat10
51Psycho Wave
A life-risking energy with 50% recoil.
PsychicSpec150855
56Mind Reader
Priority +4. Reads the opponent's mind to dodge their attack.
PsychicStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide