Oranguru in Elite Redux
#765 · Normal / Psychic · see locations below
NormalPsychic
Abilities
Friend Guard, Prankster, Twist. Dimension (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Gifted Mind, Self Sufficient, Healer
- What the innates do: Gifted Mind — Nulls Psychic weakness; status moves always hit. · Self Sufficient — Recovers 1/16 of max HP at the end of each turn. · Healer — 30% chance to heal user or ally's status at the end of each turn.
- Abilities you pick one of: Friend Guard — Reduces damage that ally takes by 50% in double battles. · Prankster — Status moves have +1 priority but fail on opposing Dark-types. · Twist. Dimension — Sets up Trick Room on entry, lasts 3 turns.
- Tutor moves: Attract, Aura Sphere, Blood Shot, Calm Mind, Circle Throw, Endure, Energy Ball, Energy Wave, Focus Blast, Force Palm, Foul Play, Helping Hand, Hidden Power, Hyper Voice, Knock Off, Light Screen, Metronome, Mirror Coat, Nasty Plot, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Reflect, Rest, Return, Safeguard, Secret Power, Seismic Toss, Shadow Ball, Sleep Talk, Substitute, Taunt, Terrain Pulse, Thunder Wave, Toxic, Trick Room, Weather Ball, Zen Headbutt
- Egg groups: Field
- Height 1.5 m, weight 76.0 kg
Where to find Oranguru
| Area | Method | Level | |
|---|---|---|---|
| Route 119 | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 1 | Confide Shares a secret with the foe, lowering SpAtk | Normal | Stat | — | — | 20 |
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 17 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 17 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 17 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 17 | Sharpen Sharpens its edges to boost Attack and Crit. | Normal | Stat | — | — | 20 |
| 24 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 24 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 24 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 24 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 37 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 37 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 46 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 51 | Chilly Reception Sets hail and switches. | Ice | Stat | — | — | 10 |
| 51 | Psycho Wave A life-risking energy with 50% recoil. | Psychic | Spec | 150 | 85 | 5 |
| 56 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|