#297 · HeartGold Generations · unchanged from the official games
Hariyama
FightingThick Fat, Guts, Sheer Force (hidden)
In HeartGold Generations: Not in the wild: evolve Makuhita at level 24. Its type (Fighting), base stats (total 474) and abilities are the same as in the official games. 1 of its 18 level-up moves is new compared with Pokémon HeartGold & SoulSilver: Heavy Slam.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brine If the foe’s HP is down to about half, this attack will hit with double the power. | Water | Spec | 65 | 100 | 10 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 1 | Sand Attack Sand is hurled in the foe’s face, reducing its accuracy. | Ground | Stat | — | 100 | 15 |
| 1 | Arm Thrust The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | Fighting | Phys | 15 | 100 | 20 |
| 4 | Sand Attack Sand is hurled in the foe’s face, reducing its accuracy. | Ground | Stat | — | 100 | 15 |
| 7 | Arm Thrust The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | Fighting | Phys | 15 | 100 | 20 |
| 10 | Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Normal | Phys | 40 | 100 | 10 |
| 13 | Force Palm The foe is attacked with a shock wave. It may also leave the target paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 16 | Whirlwind The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Normal | Stat | — | — | 20 |
| 19 | Knock Off The user slaps down the foe’s held item, preventing the item from being used during the battle. | Dark | Phys | 65 | 100 | 20 |
| 22 | Vital Throw The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | Fighting | Phys | 70 | — | 10 |
| 26 | Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Normal | Stat | — | — | 10 |
| 30 | Smelling Salts This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. | Normal | Phys | 70 | 100 | 10 |
| 34 | Seismic Toss The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Fighting | Phys | — | 100 | 20 |
| 38 | Wake-Up Slap This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | Fighting | Phys | 70 | 100 | 10 |
| 42 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 46 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 50 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | — | 100 | 15 |
| 54 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | — | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 39
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM08 | Bulk Up | Fighting | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM55 | Brine | Water | 65 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Normal | 90 |
Where to find Hariyama
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Superpower, Ice Punch, Iron Head, Snore, Helping Hand, Vacuum Wave, Knock Off, Role Play, Low Kick, Headbutt