Hariyama in Emerald Kaizo
Fighting — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities loses Sheer Force
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Hariyama in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Hariyama
| Area | Method | Level | |
|---|---|---|---|
| Magma Hideout 2F 3r | Grass | 63 | |
| Shoal Cave Low Tide Ice Room | Grass | 63-65 | 5% rare |
| Victory Road B1F | Grass | 72 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Faint Attack Draws the foe close, then strikes without fail. | Dark | Spec | 60 | — | 20 |
| 1 | Sand Attack Reduces the foe's accuracy by hurling sand in its face. | Ground | Stat | — | 100 | 5 |
| 1 | Seismic Toss Damage is equal to user's level. | Fighting | Phys | 1 | 100 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 4 | Sand Attack Reduces the foe's accuracy by hurling sand in its face. | Ground | Stat | — | 100 | 5 |
| 10 | Force Palm Has a chance to paralyze the target. | Fighting | Phys | 60 | 100 | 16 |
| 13 | Vital Throw Makes the user's move last, but it never misses. | Fighting | Phys | 70 | 100 | 10 |
| 19 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 5 |
| 22 | Whirlwind Blows away the foe with wind and ends the battle. | Normal | Stat | — | 100 | 5 |
| 29 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Spec | 20 | 100 | 5 |
| 33 | Cross Chop A double-chopping attack. High critical-hit ratio. | Fighting | Phys | 100 | 90 | 8 |
| 40 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 70 | — | 20 |
| 44 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 100 | 16 |
| 51 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 24 |
| 55 | Superpower Boosts strength sharply, but hurts the user. | Fighting | Phys | 120 | 100 | 8 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (21)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM08 | Seismic Toss | Fighting | 1 |
| TM10 | Hidden Power | Normal | 1 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | 103 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | 103 |
| TM28 | Dig | Ground | 60 |
| TM31 | Brick Break | Fighting | 75 |
| TM39 | Rock Tomb | Rock | 55 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| HM03 | Surf | Water | 95 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |