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Hariyama
#297 · Pokémon Exceeded · unchanged from the official games

Hariyama

FightingAnticipation, Iron Fist (hidden)

In Exceeded: Not in the wild: evolve Makuhita at level 24. Its type (Fighting) and base stats (total 474) are the same as in the official games. 8 of its 21 level-up moves are new compared with Pokémon Emerald, including Brine and Force Palm.

Level-up moves 23

LvMoveTypeCatPowAccPP
1Arm Thrust
Straight-arm punches that strike the foe 2 to 5 times.
FightingPhys1510020
1Brine
Does double damage to foes with half HP.
WaterSpec6510010
1Focus Energy
Ups defenses, crit ratio, Focus Blast and Focus Punch.
NormalStat——30
1Sand Attack
Reduces the foe's accuracy by hurling sand in its face.
GroundStat—10015
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
4Sand Attack
Reduces the foe's accuracy by hurling sand in its face.
GroundStat—10015
7Arm Thrust
Straight-arm punches that strike the foe 2 to 5 times.
FightingPhys1510020
12Fake Out
A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
14Vital Throw
Makes the user's move last, but it never misses.
FightingPhys70—10
16Whirlwind
Blows away the foe with wind and ends the battle.
NormalStat——20
20Knock Off
Knocks down the foe's held item to prevent its use.
DarkPhys6510020
24Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
25Drop Weights
The Pokémon drops all held items to increase Speed.
FightingStat——20
26Smelling Salts
Powerful against paralyzed foes, but also heals them.
NormalPhys7010010
28Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat——10
37Seismic Toss
Damage scales with user base Attack.
FightingPhys19010
40Wake Up Slap
Powerful against sleeping foes, but also heals them.
FightingPhys7010010
44Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat——10
49Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
54Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
57Heavy Slam
Does more damage if the user outweighs the foe.
SteelPhys110010
60Headlong Rush
Hits with a full-body tackle, lowering the user's defenses.
GroundPhys1201005
66Colosseumterrain
Summons a Fighting terrain. Prevents status moves.
FightingStat——10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 26

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM08Bulk Up
Dewford Town Gym
Fighting—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM28Dig
Route 114 — Fossil Maniac's House
Ground80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM51Brine
Dewford Town — House 2
Water65
TM52Work Up
Littleroot Town — Professor Birch House 2F
Normal—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM03Surf
Petalburg City — Wally's House
Water90
HM04Strength
Route 112
Fighting80
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Hariyama

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Thick Fat, Guts, Heavyweight
  • What the innates do: Thick Fat — Heat-and-cold protection. · Guts — Ups Attack if suffering. · Heavyweight — Lighter Pokémon do less damage.
  • Abilities you pick one of: Anticipation — Senses dangerous moves. · Iron Fist — Boosts punching moves.
  • Hidden ability: Iron Fist
  • How its abilities arrive: Anticipation, Heavyweight, Thick Fat (always on) from the start; Iron Fist at Lv 24; Guts at Lv 27; Salt Ritual at Lv 38; Training Ground at Lv 46; Relentless Fist at Lv 55
  • Tutor moves: Body Slam, Counter, Double Lariat, Double-Edge, DynamicPunch, Endure, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Rock Slide, Seismic Toss, Sleep Talk, Snore, Substitute, Swagger, ThunderPunch, Water Ball
  • Egg groups: Human Like
  • Catch rate 200