Hariyama in Emerald Imperium
Fighting — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Hariyama in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Hariyama
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 25 | 100 | 20 |
| 1 | Brine Does double damage to foes with half HP. | Water | Spec | 65 | 100 | 10 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Upper Hand Makes the target flinch if readying a priority move. | Fighting | Phys | 65 | 100 | 15 |
| 10 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 5 |
| 13 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 16 | Whirlwind Blows away the foe with wind and ends the battle. | Normal | Stat | — | — | 20 |
| 19 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Phys | 65 | 100 | 20 |
| 22 | Vital Throw Makes the user's move last, but it never misses. | Fighting | Phys | 70 | — | 10 |
| 26 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 30 | Smelling Salts Powerful against paralyzed foes, but also heals them. | Normal | Phys | 70 | 100 | 10 |
| 34 | Seismic Toss Inflicts damage identical to the user's level. | Fighting | Phys | 1 | 100 | 20 |
| 38 | Wake-Up Slap Powerful against sleeping foes, but also heals them. | Fighting | Phys | 70 | 100 | 10 |
| 42 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 46 | Close Combat | Fighting | Phys | 120 | 100 | 5 |
| 50 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 54 | Heavy Slam | Steel | Phys | 1 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (36)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM08 | Bulk Up | Fighting | — |
| TM11 | Sunny Day | Fire | — |
| TM18 | Rain Dance | Water | — |
| TM26 | Earthquake | Ground | 100 |
| TM28 | Dig | Ground | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM39 | Rock Tomb | Rock | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM60 | Drain Punch | Fighting | 75 |
| TM71 | Stone Edge | Rock | 100 |
| TM78 | Low Sweep | Fighting | 60 |
| TM80 | Rock Slide | Rock | 75 |
| TM84 | Poison Jab | Poison | 80 |
| TM87 | Low Kick | Fighting | 1 |
| TM96 | Bulldoze | Ground | 60 |
| TM98 | Work Up | Normal | — |
| TM101 | Superpower | Fighting | 120 |
| TM104 | Heat Crash | Fire | 1 |
| TM105 | Body Press | Fighting | 80 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM119 | Iron Head | Steel | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM138 | Arm Thrust | Fighting | 25 |
| TM147 | High Horsepower | Ground | 95 |
| TM156 | Close Combat | Fighting | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM168 | Vacuum Wave | Fighting | 40 |
| TM172 | Heavy Slam | Steel | 1 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |