Hariyama in Blaze Black 2 & Volt White 2
#297 · Fighting · see locations below
Fighting
Abilities
Thick Fat, Guts, Sheer Force (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Hariyama
| Area | Method | Level | |
|---|---|---|---|
| Route 13 | Hidden Grotto #1 (rare) | 40-45 | |
| Victory Road - Inside Caves Part II | Cave — Top | 58-62 | |
| Pinwheel Forest - Outside | Doubles Grass | 67-70 | 5% rare |
| Pinwheel Forest - Outside | Doubles Grass | 67-70 | 5% rare |
| Pinwheel Forest Hidden Grotto | Hidden Grotto #2 (common) | 65-70 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust Hits 2-5 times in one turn. | Fighting | Phys | 25 | 100 | 20 |
| 1 | Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Spec | 65 | 100 | 10 |
| 1 | Fire Punch** New to this hack Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 1 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Ice Punch** New to this hack Has a chance to freeze the target. | Ice | Phys | 75 | 100 | 15 |
| 1 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 1 | ThunderPunch** New to this hack Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 4 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 7 | Arm Thrust Hits 2-5 times in one turn. | Fighting | Phys | 25 | 100 | 20 |
| 10 | Vital Throw Never misses. | Fighting | Phys | 70 | — | 10 |
| 13 | Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Phys | 40 | 100 | 10 |
| 16 | Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | 100 | 20 |
| 19 | Knock Off Target drops its held item. | Dark | Phys | 20 | 100 | 20 |
| 22 | SmellingSalt If the target is paralyzed, inflicts double damage and cures the paralysis. | Normal | Phys | 60 | 100 | 10 |
| 27 | Belly Drum User pays half its max HP to max out its Attack. | Normal | Stat | — | — | 10 |
| 32 | Force Palm Has a chance to paralyze the target. | Fighting | Phys | 60 | 100 | 10 |
| 37 | Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Phys | — | 100 | 20 |
| 42 | Wake Up Slap If the target is asleep, has double power and wakes it up. | Fighting | Phys | 60 | 100 | 10 |
| 47 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Stat | — | — | 10 |
| 52 | Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 57 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | — | 100 | 15 |
| 62 | Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Phys | — | 100 | 10 |
| 67 | Cross Chop** New to this hack Has an increased chance for a critical hit. | Fighting | Phys | 100 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (35)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM08 | Bulk Up Same place as Black 2 / White 2 | Fighting | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM23 | Smack Down Relic Passage — in an item ball | Rock | 50 |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM47 | Low Sweep Virbank Complex — in an item ball | Fighting | 60 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM52 | Focus Blast Relic Passage — in an item ball | Fighting | 120 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM71 | Stone Edge Victory Road — in an item ball | Rock | 100 |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM84 | Poison Jab Route 9 — in an item ball | Poison | 80 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM03 | Surf Same place as Black 2 / White 2 | Water | 95 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |