#297 · Pokémon GS Chronicles · unchanged from the official games
Hariyama
FightingThick Fat, Guts, Sheer Force (hidden)
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brine If the foe's HP is down to half, this attack does double damage. | Water | Spec | 65 | 100 | 10 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 1 | Arm Thrust Hits 2-5 times in one turn. | Fighting | Phys | 25 | 90 | 20 |
| 4 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 7 | Arm Thrust Hits 2-5 times in one turn. | Fighting | Phys | 25 | 90 | 20 |
| 10 | Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Phys | 40 | 100 | 10 |
| 13 | Force Palm The foe is attacked with a shock wave that may also leave it paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 16 | Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | — | 20 |
| 19 | Knock Off Target drops its held item. | Dark | Phys | 65 | 100 | 20 |
| 22 | Vital Throw Never misses. | Fighting | Phys | 70 | — | 10 |
| 26 | Belly Drum User pays half its max HP to max out its Attack. | Normal | Stat | — | — | 10 |
| 30 | Smelling Salts | Normal | Phys | 70 | 100 | 10 |
| 34 | Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Phys | 1 | 100 | 20 |
| 38 | Wake-Up Slap Does double damage to a sleeping foe. It also wakes the foe up, however. | Fighting | Phys | 70 | 100 | 10 |
| 42 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Stat | — | — | 10 |
| 46 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 50 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | 1 | 100 | 15 |
| 54 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | 1 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Hariyama
| Area | Method | Level | |
|---|---|---|---|
| Victory Road (Main) | Wild | — |
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".