Hariyama in Elite Redux
#297 · Fighting · see locations below
Fighting
Abilities
Guts, Limber, Salt Circle (hidden)
Base stats
Compared with the official games
- Stats Attack 120 → 130, Defense 60 → 70, Sp. Def 60 → 70 (total 474 → 504)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Thick Fat, Stalwart, Stamina
- What the innates do: Thick Fat — Takes 1/2 damage from Fire-type and Ice-type attacks. · Stalwart — Isn't affected by redirection, crits, or ability suppression. · Stamina — Getting hit raises Def by +1. Critical hits maximize Defense.
- Abilities you pick one of: Guts — Ups Atk by 1.5x if suffering from a status condition. · Limber — Para immune, takes half recoil, immune to self stat drops. · Salt Circle — Prevents opposing pokemon from fleeing on entry.
- Mega Evolves into Hariyama Mega holding the Hariyamite
- Tutor moves: Attract, Aura Sphere, Body Press, Bulk Up, Circle Throw, Earthquake, Endure, Energy Wave, Facade, Focus Blast, Focus Punch, Force Palm, Foresight, Giga Impact, Hard Press, Headbutt, Heavy Slam, Helping Hand, Hidden Power, Hyper Beam, Iron Head, Karate Chop, Knock Off, Low Kick, Metronome, One-Inch Punch, Power-Up Punch, Protect, Pursuit, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, Wide Guard
- Egg groups: Human Like
- Height 2.3 m, weight 253.8 kg
Where to find Hariyama
| Area | Method | Level | |
|---|---|---|---|
| Victory Road 1F | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 1 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 1 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 1 | Vital Throw Priority -1. Makes the user's move last, but it never misses. | Fighting | Phys | 120 | — | 10 |
| 17 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 17 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 17 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 17 | Throat Chop Chops the throat to disable sound moves for 2 turns. | Dark | Phys | 80 | 100 | 15 |
| 24 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 25 | 100 | 15 |
| 24 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 24 | Chip Away Chips away at the foe's attack and defense. | Normal | Phys | 75 | 100 | 20 |
| 24 | Storm Throw This attack always results in a critical hit. | Fighting | Phys | 60 | 100 | 10 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 37 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 37 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 37 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 37 | Smelling Salts Deals damage and cures the user of their status. | Fighting | Phys | 75 | 100 | 10 |
| 46 | Aura Force Not done yet. | Fighting | Phys | 70 | 100 | 10 |
| 46 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 46 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 46 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
| 51 | Cross Chop A double-chopping attack. High critical-hit ratio. | Fighting | Phys | 40 | 100 | 15 |
| 51 | First Impression Priority +3. Hits hard and first. Only works first turn. | Bug | Phys | 75 | 100 | 10 |
| 56 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|