Grumpig in Emerald Imperium
Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats HP 80 → 90 (total 470 → 480)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Grumpig in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Grumpig
| Area | Method | Level | |
|---|---|---|---|
| Mt. Pyre 5F | Grass | 35-40 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Belch Lets out a loud belch. Must eat a Berry to use it. | Poison | Spec | 120 | 100 | 10 |
| 1 | Odor Sleuth Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 1 | Psywave Attacks with a psychic wave of varying intensity. | Psychic | Spec | 1 | 100 | 15 |
| 1 | Teeter Dance On evolution Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 1 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 7 | Psywave Attacks with a psychic wave of varying intensity. | Psychic | Spec | 1 | 100 | 15 |
| 10 | Odor Sleuth Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 14 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 15 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 18 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 21 | Magic Coat Reflects special effects back to the attacker. | Psychic | Stat | — | 100 | 15 |
| 26 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 100 | 15 |
| 29 | Power Gem Attacks with rays of light that sparkle like diamonds. | Rock | Spec | 80 | 100 | 20 |
| 35 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 35 | Snore A loud attack that can be used only while asleep. | Normal | Spec | 50 | 100 | 15 |
| 42 | Psyshock | Psychic | Spec | 80 | 100 | 10 |
| 46 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 52 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 60 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 85 | 5 |
| 65 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (38)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM23 | Iron Tail | Steel | 100 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM33 | Reflect | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Expanding Force | Psychic | 80 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM57 | Charge Beam | Electric | 50 |
| TM60 | Drain Punch | Fighting | 75 |
| TM66 | Dazzling Gleam | Fairy | 80 |
| TM72 | Psyshock | Psychic | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM85 | Future Sight | Psychic | 120 |
| TM86 | Grass Knot | Grass | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM96 | Bulldoze | Ground | 60 |
| TM106 | Trick Room | Psychic | — |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM133 | Power Gem | Rock | 80 |
| TM141 | Nasty Plot | Dark | — |
| TM142 | Earth Power | Ground | 90 |
| TM143 | Aura Sphere | Fighting | 80 |
| TM158 | Body Slam | Normal | 85 |
| TM166 | Psychic Noise | Psychic | 75 |
| HM05 | Flash | Electric | 60 |