#326 · Pokémon Exceeded · unchanged from the official games
Grumpig
PsychicMagic Bounce, Own Tempo, Magic Guard (hidden)
In Exceeded: Not in the wild: evolve Spoink at level 32. Its type (Psychic) and base stats (total 470) are the same as in the official games. 7 of its 18 level-up moves are new compared with Pokémon Emerald, including Teeter Dance and Belch.
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 1 | Belch Ups damage for each berry eaten. Halves if none. | Poison | Phys | 120 | 90 | 10 |
| 1 | Odor Sleuth Negates the foe's evasion. Raises Attack and Accuracy. | Normal | Stat | — | 100 | 40 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 1 | Psywave Damage scales with user base Sp. Attack. | Psychic | Spec | 1 | 90 | 10 |
| 1 | Splash It's just a splash... Has no effect whatsoever. | Normal | Stat | — | — | 40 |
| 1 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 7 | Psywave Damage scales with user base Sp. Attack. | Psychic | Spec | 1 | 90 | 10 |
| 10 | Odor Sleuth Negates the foe's evasion. Raises Attack and Accuracy. | Normal | Stat | — | 100 | 40 |
| 14 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 15 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 18 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 21 | Magic Coat Reflects special effects back to the attacker. | Psychic | Stat | — | 100 | 15 |
| 26 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 32 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 32 | Snore Can be used while asleep and deals double damage. | Normal | Spec | 50 | 100 | 15 |
| 32 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 40 | Power Gem Attacks with rays of light with the type of held gems. | Rock | Spec | 80 | 100 | 20 |
| 41 | Psyshock Attacks with a psychic wave that does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 43 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 49 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 60 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 95 | 5 |
| 70 | Brainstorm A rampage of 2 to 3 turns that confuses the user. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 31
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM48 | Skill Swap Not handed out, sold or hidden anywhere in this game's own map data | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Grumpig
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Gluttony, Headache, Thick Fat
- What the innates do: Gluttony — Eats Berries early. · Headache — Ups stats while confused. · Thick Fat — Heat-and-cold protection.
- Abilities you pick one of: Magic Bounce — Reflects status moves. · Own Tempo — Prevents confusion. · Magic Guard — Only damaged by attacks.
- Hidden ability: Magic Guard
- How its abilities arrive: Magic Guard, Own Tempo from the start; Rattled at Lv 8; Gluttony at Lv 13; Headache at Lv 18; Magic Bounce at Lv 24; Mind Fracture at Lv 35
- Tutor moves: Body Slam, Counter, Double-Edge, Dream Eater, DynamicPunch, Endure, Fire Punch, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Mimic, Mud-Slap, Psych Up, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave, ThunderPunch
- Egg groups: Field
- Catch rate 60