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Nosepass
#299 · Pokémon GS Chronicles · unchanged from the official games

Nosepass

RockSturdy, Magnet Pull, Sand Force (hidden)

Level-up moves 16

LvMoveTypeCatPowAccPP
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
4Harden
Raises the user’s Defense by one stage.
NormalStat30
7Block
Prevents the target from leaving battle.
NormalStat5
10Rock Throw
Inflicts regular damage with no additional effect.
RockPhys509015
13Thunder Wave
Paralyzes the target.
ElectricStat9020
16Rest
User sleeps for two turns, completely healing itself.
PsychicStat10
19Spark
Has a chance to paralyze the target.
ElectricPhys6510020
22Rock Slide
Has a chance to make the target flinch.
RockPhys759010
25Power Gem
The user attacks with a ray of light that sparkles like gemstones.
RockSpec8010020
28Rock Blast
Hits 2-5 times in one turn.
RockPhys259010
31Discharge
The user looses an electric flare that hits all Pok\emon and may paralyze.
ElectricSpec8010015
34Sandstorm
Changes the weather to a sandstorm for five turns.
RockStat10
37Earth Power
The ground under the foe erupts. It may also lower the foe's Sp. Def.
GroundSpec9010010
40Stone Edge
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
RockPhys100805
43Lock-On
Ensures that the user’s next move will hit the target.
NormalStat5
43Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Nosepass

AreaMethodLevel
Mt. Mortar (1F)Wild
Mt. Mortar (2F)Wild
Mt. Mortar (3F)Wild
Route 45Wild

Other changes in this game

  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".