Nosepass in Fire Red Omega
#299 · Rock · Pewter City, Rock Tunnel (F1)
Rock
Abilities
Sturdy, Magnet Pull
Base stats
Compared with the official games
- Abilities loses Sand Force
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Nosepass
| Area | Method | Level | |
|---|---|---|---|
| Pewter City | Grass | — | |
| Rock Tunnel | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 7 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 13 | Rock Throw Inflicts regular damage with no additional effect. | Rock | Phys | 50 | 90 | 15 |
| 16 | Block Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 22 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 28 | Rock Slide Has a chance to make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 31 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Stat | — | — | 10 |
| 37 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 43 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 100 | 50 | 5 |
| 46 | Lock-On Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (21)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM12 | Taunt Unchanged from FireRed | Dark | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM41 | Torment Unchanged from FireRed | Dark | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |