Nosepass in Elite Redux
#299 · Rock · see locations below
Rock
Abilities
Power Spot, Magnet Pull, Stall (hidden)
Base stats
Compared with the official games
- Stats Sp. Atk 45 → 65 (total 375 → 395)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Sturdy, Solid Rock, Juggernaut
- What the innates do: Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Solid Rock — Takes 35% less damage from Super-effective moves. · Juggernaut — Contact moves add 20% Def to attack. Paralysis-immune.
- Abilities you pick one of: Power Spot — Grants a 1.3x boost to ally's attacks. · Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected. · Stall — Takes 30% less damage if it hasn't moved yet.
- Evolves into Probopass at level 28
- Tutor moves: Attract, Body Press, Counter, Discharge, Earth Power, Earthquake, Electric Terrain, Endure, Energy Wave, Flash, Hard Press, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Light Screen, Magnet Rise, Metronome, Pebble Shower, Power Gem, Protect, Reflect, Refresh, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Secret Power, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Sunny Day, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wide Guard, Wild Charge
- Egg groups: Mineral
- Height 1.0 m, weight 97.0 kg
Where to find Nosepass
| Area | Method | Level | |
|---|---|---|---|
| Rusturf Tunnel | Grass | — | 5% rare |
| Rusturf Tunnel 2F | Grass | — | 5% rare |
| Granite Cave B2F | Rock Smash | — | |
| Route 111 Tunnel 2 | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 1 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 17 | Pain Split Adds the user and foe's HP, then shares them equally. | Normal | Stat | — | — | 20 |
| 17 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 17 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 37 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
| 37 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 37 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 46 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 46 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 46 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 51 | Meteor Beam A 2-turn move that raises Sp. Attack before attacking. | Rock | Spec | 120 | 100 | 10 |
| 51 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 56 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|