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Nosepass

Nosepass in Elite Redux

#299 · Rock · see locations below

Rock

Abilities

Power Spot, Magnet Pull, Stall (hidden)

Base stats

HP30
Attack45
Defense135
Sp. Attack65
Sp. Defense90
Speed30
Total395

Compared with the official games

  • Stats Sp. Atk 45 → 65 (total 375 → 395)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Sturdy, Solid Rock, Juggernaut
  • What the innates do: Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Solid Rock — Takes 35% less damage from Super-effective moves. · Juggernaut — Contact moves add 20% Def to attack. Paralysis-immune.
  • Abilities you pick one of: Power Spot — Grants a 1.3x boost to ally's attacks. · Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected. · Stall — Takes 30% less damage if it hasn't moved yet.
  • Evolves into Probopass at level 28
  • Tutor moves: Attract, Body Press, Counter, Discharge, Earth Power, Earthquake, Electric Terrain, Endure, Energy Wave, Flash, Hard Press, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Light Screen, Magnet Rise, Metronome, Pebble Shower, Power Gem, Protect, Reflect, Refresh, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Secret Power, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Sunny Day, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wide Guard, Wild Charge
  • Egg groups: Mineral
  • Height 1.0 m, weight 97.0 kg

Where to find Nosepass

AreaMethodLevel
Rusturf TunnelGrass5% rare
Rusturf Tunnel 2FGrass5% rare
Granite Cave B2FRock Smash
Route 111 Tunnel 2Grass

Level-up moves

LvMoveTypeCatPowAccPP
1Block
Blocks the foe's way to prevent escape.
NormalStat5
1Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
1Harden
Stiffens the body's muscles to raise Defense.
NormalStat20
1Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat5
1Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
17Pain Split
Adds the user and foe's HP, then shares them equally.
NormalStat20
17Rock Polish
Polishes the body to sharply raise Speed.
RockStat20
17Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
24Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
24Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
37Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
37Head Smash
A life-risking headbutt that seriously hurts the user.
RockPhys150855
37Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
37Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
46Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
46Jagged Punch
Not done yet.
RockPhys8010010
46Outburst
Severe special damage but makes the user faint.
NormalSpec2501005
46Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
51Electro Shot
gathers electricity for a high-voltage shot. +1 SPA
ElectricSpec12010010
51Meteor Beam
A 2-turn move that raises Sp. Attack before attacking.
RockSpec12010010
51Parabolic Charge
Damages adjacent Pokémon and heals up by 1/4 of it.
ElectricSpec9010010
56Power Trick
The user swaps its Attack and Defense stats.
PsychicStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide