Nosepass in Emerald Kaizo
Rock — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Battle Armor and loses Magnet Pull, Sand Force
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Magnitude, Rollout, Explosion
Nosepass in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Nosepass
| Area | Method | Level | |
|---|---|---|---|
| Fallarbor Town | Grass | 34 | 5% rare |
| Granite Cave B2F | Rock Smash | 5-20 | |
| Granite Cave Steven's Room | Grass | 15-16 | 5% rare |
| Mirage Tower 2F | Grass | 39 | 5% rare |
| Rusturf Tunnel | Grass | 10-12 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 16 |
| 7 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 30 |
| 13 | Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Phys | 55 | 100 | 16 |
| 16 | Seismic Toss Damage is equal to user's level. | Fighting | Phys | 1 | 100 | 20 |
| 22 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 100 | 16 |
| 28 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 16 |
| 31 | Ancient Power An attack that may raise all stats. | Rock | Phys | 80 | 100 | 8 |
| 37 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 16 |
| 43 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 1 |
| 46 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 32 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (20)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 1 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | 103 |
| TM24 | Thunderbolt | Electric | 95 |
| TM25 | Thunder | Electric | 120 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | 103 |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 55 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |