#299 · Pokemon Modern Emerald
Nosepass
RockSturdy, Magnet Pull
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 7 | Harden Stiffens the body's muscles to raise DEFENSE. | Normal | Stat | — | — | 30 |
| 13 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 16 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | 100 | 5 |
| 18 | Power Gem Attacks with rays of light that sparkle like diamonds. | Rock | Spec | 80 | 100 | 20 |
| 22 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 25 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 28 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 30 | Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Phys | 25 | 90 | 10 |
| 31 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 37 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 43 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 46 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | 100 | 5 |
| 51 | Earth Power Makes the ground erupt with power. May lower Sp. Def. | Ground | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 21
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not placed on any map script in this source — may be a shop-only or mart-rotation item this converter doesn't trace | Poison | — |
| TM10 | Hidden Power Slateport City | Mystery | 60 |
| TM11 | Sunny Day Not placed on any map script in this source — may be a shop-only or mart-rotation item this converter doesn't trace | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM26 | Earthquake Not placed on any map script in this source — may be a shop-only or mart-rotation item this converter doesn't trace | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM37 | Sandstorm Not placed on any map script in this source — may be a shop-only or mart-rotation item this converter doesn't trace | Rock | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| HM04 | Strength Rusturf Tunnel | Normal | 80 |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 40 |
Where to find Nosepass
| Area | Method | Level | |
|---|---|---|---|
| Granite Cave | Rock Smash (day) | ||
| Route 111 | Rock Smash (night) | ||
| Rusturf Tunnel | Grass | 5% rare | |
| Rusturf Tunnel | Rock Smash | 5% rare |
Other changes in this game
- Egg moves: Magnitude, Rollout, Explosion
- Evolves into Probopass on level-up while holding a Thunderstone