Gorebyss
#180 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game

Gorebyss

WaterPsychicSwift Swim

In Timeless Diamond & Spaceless Pearl: First found in Route 213 (Super Rod, Lv 45-60). Its base stats (total 485) are the same as in the official games. It is Water / Psychic type here; the official games have it as Water. Abilities: it loses Hydration. 4 of its 16 level-up moves are new compared with Pokémon Diamond & Pearl, including Water Gun and Iron Defense.

Level-up moves 16

LvMoveTypeCatPowAccPP
1Water Gun
The foe is blasted with a forceful shot of water.
WaterSpec4010025
1Iron Defense
The user hardens its body’s surface like iron, sharply raising its Defense stat.
SteelStat——15
1Whirlpool
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
WaterSpec358515
1Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
4Water Sport
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
WaterStat——15
8Agility
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
PsychicStat——30
12Captivate
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
NormalStat—10020
16Water Pulse
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
WaterSpec6010020
20Amnesia
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
PsychicStat——20
24Aqua Ring
The user envelops itself in a veil made of water. It regains some HP on every turn.
WaterStat——20
28Safeguard
The user creates a protective field that prevents status problems for five turns.
NormalStat——25
32Dive
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
WaterPhys8010010
36Baton Pass
The user switches places with a party Pokémon in waiting, passing along any stat changes.
NormalStat——40
40Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
PsychicSpec9010010
44Aqua Tail
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
WaterPhys909010
48Hydro Pump
The foe is blasted by a huge volume of water launched under great pressure.
WaterSpec110805

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 30

#Move · where to get itTypePow
TM03Water Pulse
Water60
TM06Toxic
Poison—
TM07Hail
Ice—
TM10Swift
Normal60
TM13Ice Beam
Ice90
TM14Blizzard
Ice110
TM15Hyper Beam
Normal150
TM17Protect
Normal—
TM18Rain Dance
Water—
TM20Safeguard
Normal—
TM21Frustration
Normal—
TM27Return
Normal—
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM32Double Team
Normal—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM55Brine
Water65
TM58Endure
Normal—
TM68Giga Impact
Normal150
TM77Psych Up
Normal—
TM78Captivate
Normal—
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM87Swagger
Normal—
TM90Substitute
Normal—
HM03Surf
Water90
HM07Waterfall
Water80

Where to find Gorebyss

AreaMethodLevel
Route 213Super Rod45-60

Other changes in this game

  • Egg moves: Supersonic, Barrier, Refresh, Mud Sport, Aqua Ring