#180 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Gorebyss
WaterPsychicSwift Swim
In Timeless Diamond & Spaceless Pearl: First found in Route 213 (Super Rod, Lv 45-60). Its base stats (total 485) are the same as in the official games. It is Water / Psychic type here; the official games have it as Water. Abilities: it loses Hydration. 4 of its 16 level-up moves are new compared with Pokémon Diamond & Pearl, including Water Gun and Iron Defense.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 1 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 1 | Whirlpool The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | Water | Spec | 35 | 85 | 15 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 4 | Water Sport The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Water | Stat | — | — | 15 |
| 8 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 12 | Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Stat | — | 100 | 20 |
| 16 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 20 | Amnesia The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Psychic | Stat | — | — | 20 |
| 24 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP on every turn. | Water | Stat | — | — | 20 |
| 28 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 32 | Dive A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | Water | Phys | 80 | 100 | 10 |
| 36 | Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes. | Normal | Stat | — | — | 40 |
| 40 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 44 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Phys | 90 | 90 | 10 |
| 48 | Hydro Pump The foe is blasted by a huge volume of water launched under great pressure. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 30
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Swift | Normal | 60 |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM55 | Brine | Water | 65 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
| HM07 | Waterfall | Water | 80 |
Where to find Gorebyss
| Area | Method | Level | |
|---|---|---|---|
| Route 213 | Super Rod | 45-60 |
Other changes in this game
- Egg moves: Supersonic, Barrier, Refresh, Mud Sport, Aqua Ring