#368 · Pokémon Emerald Rule-ette · unchanged from the official games
Gorebyss
WaterSwift Swim, Hydration (hidden)
In Emerald Rule-ette: Not in the wild: evolve Clamperl by trading. Its type (Water), base stats (total 485) and abilities are the same as in the official games. 10 of its 18 level-up moves are new compared with Pokémon Emerald, including Iron Defense and Shell Smash.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 1 | Shell Smash Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def. | Normal | Stat | — | — | 15 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 1 | Whirlpool Traps and hurts the foe in a whirlpool for 4 or 5 turns. | Water | Spec | 35 | 85 | 15 |
| 5 | Rain Dance Boosts the power of Water- type moves for 5 turns. | Water | Stat | — | — | 5 |
| 9 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 11 | Draining Kiss | Fairy | Spec | 50 | 100 | 10 |
| 14 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 16 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 19 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 23 | Safeguard Protects allies from status problems for 5 turns. | Normal | Stat | — | — | 25 |
| 26 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 29 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 40 |
| 34 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 39 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 90 | 10 |
| 45 | Coil Coils up to raise Attack, Defense and Accuracy. | Poison | Stat | — | — | 20 |
| 50 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 18
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F (pick up) | Water | 60 |
| TM06 | Toxic Fiery Path (pick up) | Poison | — |
| TM07 | Hail Shoal Cave — Low Tide Ice Room (pick up) | Ice | — |
| TM13 | Ice Beam Mauville City — Game Corner (pick up); Abandoned Ship — Room B1F (pick up) | Ice | 90 |
| TM14 | Blizzard Lilycove City — Department Store 4F (buy) | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F (buy) | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F (buy) | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms (pick up) | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F (buy) | Normal | — |
| TM29 | Psychic Mauville City — Game Corner (pick up); Victory Road — B1F (pick up) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F (pick up) | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner (pick up); Route 113 (hidden) | Normal | — |
| TM42 | Facade Petalburg City Gym (pick up) | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 (pick up) | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby (pick up) | Normal | — |
| HM03 | Surf Petalburg City — Wally's House (pick up) | Water | 90 |
| HM07 | Waterfall Sootopolis City (pick up) | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House (pick up) | Water | 80 |
Where to find Gorebyss
Not found in the wild — evolve or trade for it.