#118 · Pokémon Exceeded · unchanged from the official games
Goldeen
WaterTenacity, Sap Sipper, Lightning Rod (hidden)
In Exceeded: First found in Meteor Falls (Good Rod, Lv 10-30), and in 4 more areas. Its type (Water) and base stats (total 320) are the same as in the official games. 5 of its 15 level-up moves are new compared with Pokémon Emerald, including Quick Attack and Water Pulse.
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 35 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 6 | Supersonic May confuse the foe and lower Evasion stat. | Normal | Stat | — | 95 | 20 |
| 10 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 12 | Horn Attack Ignores Defense stages. Matches user's first type. | Normal | Phys | 65 | 100 | 25 |
| 14 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 21 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 24 | Aqua Ring Restores HP, cures burn and halves Electric-type damage. | Water | Stat | — | — | 20 |
| 27 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Flying | Phys | 25 | 90 | 10 |
| 34 | Waterfall Charges the foe with speed to climb waterfalls. | Water | Phys | 80 | 100 | 15 |
| 36 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 41 | Horn Drill Ignores Defense & abilities. Matches user's first type. | Normal | Phys | 120 | 70 | 5 |
| 43 | Soak Makes foe a Water-type. Sharply lower Speed. | Water | Stat | — | 100 | 20 |
| 48 | Megahorn A brutal out-thrust horns. Ignores Defense stages. | Bug | Phys | 120 | 85 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 21
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Goldeen
| Area | Method | Level | |
|---|---|---|---|
| Meteor Falls | Good Rod | 10-30 | |
| Meteor Falls | Old Rod | 5-10 | |
| Petalburg City | Good Rod | 10-30 | |
| Petalburg City | Old Rod | 5-10 | |
| Route 102 | Good Rod | 10-30 | |
| Route 102 | Old Rod | 5-10 | |
| Route 102 | Surf | 5% rare | |
| Route 114 | Good Rod | 10-30 | |
| Route 114 | Old Rod | 5-10 | |
| Route 114 | Surf | 10-30 | |
| Safari Zone | Good Rod | ||
| Safari Zone | Old Rod | 5-10 | |
| Safari Zone | Old Rod | 25-30 | |
| Safari Zone | Super Rod |
Other changes in this game
- Has 3 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 2 innates always on
- Innates (always active): Water Veil, Swift Swim
- What the innates do: Water Veil · Swift Swim — Raises Speed on swamp terrain.
- Abilities you pick one of: Tenacity — May survive fatal blow. · Sap Sipper — Grass increases offensive stat. · Lightning Rod — Draws electrical moves.
- Hidden ability: Lightning Rod
- How its abilities arrive: Swift Swim from the start; Tenacity at Lv 10; Lightning Rod at Lv 16; Sap Sipper at Lv 24; Water Veil at Lv 30; Field Explorer at Lv 36; Oceans Covenant at Lv 40; Unerring Impale at Lv 45; Gill Filter at Lv 48; Goremaster at Lv 52
- Evolves into Seaking at level 33
- Tutor moves: Body Slam, Double-Edge, Endure, Fury Cutter, Icy Wind, Mimic, Mud-Slap, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Water Ball
- Egg moves: Acupressure, Aqua Tail, Body Slam, Haze, Hydro Pump, Ice Lance, Mud Shot, Mud Sport, Mud-Slap, Psybeam, Signal Beam, Skull Bash, Sleep Talk
- Egg groups: Water 2
- Catch rate 225