Goldeen in Fire Red Omega
#118 · Water · Good Rod - Viridian City, Routes 22, 23, Fuchsia City, Cape Brink, Berry Forest ...
Water
Abilities
Swift Swim, Water Veil
Base stats
Compared with the official games
- Abilities loses Lightning Rod
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Goldeen
| Area | Method | Level | |
|---|---|---|---|
| Viridian City | Good Rod | — | |
| Route 22 | Good Rod | — | |
| Fuchsia City | Good Rod | — | |
| Route 23 | Good Rod | — | |
| Cape Brink | Good Rod | — | |
| Berry Forest | Good Rod | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck Inflicts regular damage with no additional effect. | Flying | Phys | 35 | 100 | 35 |
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Water Sport Halves all Fire-type damage. | Water | Stat | — | — | 15 |
| 10 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 15 | Horn Attack Inflicts regular damage with no additional effect. | Normal | Phys | 65 | 100 | 25 |
| 24 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 29 | Fury Attack Hits 2-5 times in one turn. | Normal | Phys | 15 | 85 | 20 |
| 38 | Waterfall Has a chance to make the target flinch. | Water | Spec | 80 | 100 | 15 |
| 43 | Horn Drill Causes a one-hit KO. | Normal | Phys | — | 30 | 5 |
| 52 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 57 | Megahorn Inflicts regular damage with no additional effect. | Bug | Phys | 120 | 85 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (18)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM07 | Hail Unchanged from FireRed | Ice | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |