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#0327 · official entry

Spinda

Normal — the official numbers, and what each ROM hack does with them.

Compare official Spinda with the hacks →

In the 13 guides that include it

Every ROM hack on this site that has Spinda, and whether it left it alone. Click a guide for that version's full page — locations, moveset and TMs.

GuideTypeTotalAbilities
Blaze Black & Volt WhiteChangedNormal480 +120Own Tempo, Contrary, Contrary
Blaze Black 2 & Volt White 2ChangedNormal450 +90Own Tempo, Contrary, Contrary
Blaze Black 2 Redux & Volt White 2 ReduxChangedNormal450 +90Contrary, Tangled Feet, Contrary
Elite ReduxUnchangedNormal360Defiant, Competitive, Contrary
Emerald RogueUnchangedNormal360Own Tempo, Tangled Feet, Contrary
Fire Red OmegaChangedNormal440 +80Own Tempo, Tangled Feet
GaiaUnchangedNormal360Own Tempo, Tangled Feet, Contrary
Infinite FusionUnchangedNormal360Own Tempo, Tangled Feet, Contrary
Radical RedChangedNormal480 +120Own Tempo, Contrary
Renegade PlatinumChangedNormal450 +90Own Tempo, Tangled Feet
Rising Ruby & Sinking SapphireChangedNormal480 +120Own Tempo, Tangled Feet, Contrary
Sacred Gold & Storm SilverChangedNormal480 +120Own Tempo, Tangled Feet
UnboundUnchangedNormal360Own Tempo, Hugepower, Contrary

Official data is present-day reference data, not a snapshot of any one game's era — the Fairy type and hidden abilities arrived partway through the series, so a difference against an older hack can belong to the series rather than to that hack.