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Sandy Shocks
#989 · Pokémon: Wishes of Tomorrow · unchanged from the official games

Sandy Shocks

ElectricGroundProtosynthesis

In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Electric / Ground), base stats (total 570) and abilities are the same as in the official games.

Level-up moves 18

LvMoveTypeCatPowAccPP
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Sunny Day
Boosts the power of Fire- type moves for 5 turns.
FireStat——5
1Supersonic
Emits bizarre sound waves that may confuse the foe.
NormalStat—5520
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
7Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
14Bulldoze
Stomps down on the ground. Hits all and lowers Speed.
GroundPhys6010020
21Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec509010
28Tri Attack
Fires three types of beams. May burn/paralyze/freeze.
NormalSpec8010010
35Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
42Heavy Slam
Does more damage if the user outweighs the foe.
SteelPhys110010
49Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
56Discharge
Zaps all other Pokémon with electricity. May paralyze.
ElectricSpec8010015
63Earth Power
Makes the ground erupt with power. May lower Sp. Def.
GroundSpec9010010
70Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020
77Gravity
Gravity is intensified negating levitation.
PsychicStat——5
84Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
91Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat——20

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 17

#Move · where to get itTypePow
TM10Hidden Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal60
TM11Sunny Day
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fire—
TM15Hyper Beam
National Park
Normal150
TM16Light Screen
Tradewind Department Store
Psychic—
TM17Protect
Walnut Woods
Normal—
TM21Frustration
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM24Thunderbolt
Munen Tunnel
Electric90
TM25Thunder
Tradewind Department Store
Electric110
TM26Earthquake
National Park
Ground100
TM27Return
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM33Reflect
Tradewind Department Store
Psychic—
TM37Sandstorm
Nowhere in the region hands this one out — the game doesn't say where it comes from
Rock—
TM42Facade
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM43Secret Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM44Rest
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM57Scorching Sands
Nowhere in the region hands this one out — the game doesn't say where it comes from
Ground70
TM58Earth Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Ground90

Where to find Sandy Shocks

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Move tutors: Body Slam, Endure, Swift, Thunder Wave