Sandy Shocks in Emerald Imperium
Electric / Ground — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Water Compaction
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Sandy Shocks in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Sandy Shocks
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave Low Tide Entrance Room | Grass | 50-60 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Sunny Day Boosts the power of Fire- type moves for 5 turns. | Fire | Stat | — | — | 5 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 7 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 14 | Bulldoze Stomps down on the ground. Lowers Speed. | Ground | Phys | 60 | 100 | 20 |
| 21 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 90 | 100 | 10 |
| 28 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 35 | Parabolic Charge Damages adjacent Pokémon and heals up by half of it. | Electric | Spec | 75 | 100 | 20 |
| 42 | Heavy Slam | Steel | Phys | 1 | 100 | 10 |
| 49 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 56 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 63 | Earth Power Makes the ground erupt with power. May lower Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 70 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
| 77 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 84 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 91 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM11 | Sunny Day | Fire | — |
| TM15 | Electroweb | Electric | 55 |
| TM16 | Light Screen | Psychic | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM33 | Reflect | Psychic | — |
| TM37 | Sandstorm | Rock | — |
| TM57 | Charge Beam | Electric | 50 |
| TM73 | Thunder Wave | Electric | — |
| TM76 | Stealth Rock | Rock | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM96 | Bulldoze | Ground | 60 |
| TM99 | Wild Charge | Electric | 90 |
| TM105 | Body Press | Fighting | 80 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM133 | Power Gem | Rock | 80 |
| TM140 | Iron Defense | Steel | — |
| TM142 | Earth Power | Ground | 90 |
| TM158 | Body Slam | Normal | 85 |
| TM163 | Supercell Slam | Electric | 120 |
| TM169 | Spikes | Ground | — |
| TM172 | Heavy Slam | Steel | 1 |
| TM173 | Gravity | Psychic | — |