Sandy Shocks in Elite Redux
#989 · Electric / Ground · see locations below
ElectricGround
Abilities
Ground Shock, Overcharge, Scrapyard (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Protosynthesis, Multi-Headed, Transistor
- What the innates do: Protosynthesis — Boosts highest stat in Sun or with Booster Energy. · Multi-Headed — Hits as many times, as it has heads. · Transistor — Boosts the power of Electric-type moves by 1.5x.
- Abilities you pick one of: Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Scrapyard — Sets a layer of Spikes when hit (contact move).
- Tutor moves: Caltrops, Discharge, Earth Power, Electric Terrain, Electroweb, Endure, Extrasensory, Flash, Flash Cannon, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Light Screen, Magnet Rise, Metal Sound, Mirror Coat, Mirror Shot, Protect, Psychic Noise, Rain Dance, Rapid Spin, Reflect, Rest, Return, Sand Tomb, Sandstorm, Secret Power, Sleep Talk, Solar Beam, Spikes, Substitute, Sunny Day, Supersonic, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Trick, Volt Switch, Weather Ball, Wide Guard
- Egg groups: Undiscovered
- Data flag: three-headed
- Height 2.3 m, weight 60.0 kg
Where to find Sandy Shocks
| Area | Method | Level | |
|---|---|---|---|
| Victory Road B1F | Grass | — | |
| Victory Road CRoom | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Scorchng Sands Throws scorching sand at the target. May leave a burn. | Ground | Spec | 75 | 100 | 15 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 1 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 17 | Mud Shot Priority +1. 10% Speed drop chance. Has +1 priority. | Ground | Spec | 40 | 100 | 15 |
| 17 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Magnet Bomb Launches a magnet that is Super Effective vs Steel. | Steel | Spec | 70 | — | 20 |
| 24 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 24 | Mud-Slap Hurls mud in the foe's face dealing repeated damage. | Ground | Spec | 25 | 100 | 10 |
| 24 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 37 | Scorched Earth Precisely burns the ground under the foe. May burn. Also Ground-type. | Fire | Spec | 70 | 100 | 10 |
| 37 | Soil Drain Heals 50% damage done. | Ground | Spec | 75 | 100 | 10 |
| 46 | Buzzy Buzz Shoots a jolt of electricity that always paralyzes. | Electric | Spec | 60 | 100 | 20 |
| 46 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 46 | Thunder Cage Traps the foe in a cage of electricity for 2 to 5 turns. | Electric | Spec | 80 | 90 | 15 |
| 51 | Scatter Blast Not done yet. | Ground | Spec | 65 | 100 | 5 |
| 51 | Shore Up Restores the user's HP. More HP in a sandstorm. | Ground | Stat | — | — | 5 |
| 56 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 56 | Transmute Strikes the foe, remaking the user's item on KO. | Psychic | Spec | 80 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|