#989 · HeartGold Generations · unchanged from the official games
Sandy Shocks
ElectricGroundProtosynthesis
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Electric / Ground), base stats (total 570) and abilities are the same as in the official games.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | Fire | Stat | — | — | 5 |
| 1 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 1 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 1 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 7 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 14 | Bulldoze The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | Ground | Phys | 60 | 100 | 20 |
| 21 | Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | Electric | Spec | 50 | 90 | 10 |
| 28 | Tri Attack The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | Normal | Spec | 80 | 100 | 10 |
| 35 | Screech An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Normal | Stat | — | 85 | 40 |
| 42 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | — | 100 | 10 |
| 49 | Metal Sound A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | Steel | Stat | — | 85 | 40 |
| 56 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 63 | Earth Power The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 70 | Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. | Psychic | Spec | — | 100 | 20 |
| 77 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 84 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
| 91 | Magnetic Flux --- | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 25
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM37 | Sandstorm | Rock | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM76 | Stealth Rock | Rock | — |
| TM82 | Sleep Talk | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
Where to find Sandy Shocks
Not found in the wild — evolve or trade for it.
Other changes in this game
- The game prints its name as “SandyShock” — the DS name field holds ten characters.