#990 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Iron Treads
GroundSteelQuark Drive
In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Ground / Steel), base stats (total 570) and abilities are the same as in the official games.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Horn Attack Jabs the foe with sharp horns. | Normal | Phys | 65 | 100 | 25 |
| 1 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 7 | Bulldoze Stomps down on the ground. Hits all and lowers Speed. | Ground | Phys | 60 | 100 | 20 |
| 21 | Rapid Spin User spins and removes some effects, while upping speed. | Normal | Phys | 50 | 100 | 40 |
| 28 | Iron Head Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 35 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 42 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Phys | 65 | 100 | 20 |
| 49 | Earthquake A powerful quake that hits all other POKéMON. | Ground | Phys | 100 | 100 | 10 |
| 56 | Heavy Slam Does more damage if the user outweighs the foe. | Steel | Phys | 1 | 100 | 10 |
| 63 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 70 | Endeavor Cuts foe's HP to equal user's HP. | Normal | Phys | 1 | 100 | 5 |
| 77 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 84 | Giga Impact Powerful, but leaves the user immobile the next turn. | Normal | Phys | 150 | 90 | 5 |
| 91 | Steel Roller Destroys terrain. Fails if ground isn't terrain. | Steel | Phys | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 14
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM15 | Hyper Beam National Park | Normal | 150 |
| TM17 | Protect Walnut Woods | Normal | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM25 | Thunder Tradewind Department Store | Electric | 110 |
| TM26 | Earthquake National Park | Ground | 100 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM37 | Sandstorm Nowhere in the region hands this one out — the game doesn't say where it comes from | Rock | — |
| TM39 | Rock Tomb Nowhere in the region hands this one out — the game doesn't say where it comes from | Rock | 60 |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM58 | Earth Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Ground | 90 |
| TM59 | Knock Off Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | 65 |
Where to find Iron Treads
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Body Slam, Defense Curl, Mud-Slap, Rock Slide