#990 · HeartGold Generations · unchanged from the official games
Iron Treads
GroundSteelQuark Drive
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Ground / Steel), base stats (total 570) and abilities are the same as in the official games.
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | Normal | Stat | — | — | 40 |
| 1 | Horn Attack The foe is jabbed with a sharply pointed horn to inflict damage. | Normal | Phys | 65 | 100 | 25 |
| 1 | Rollout The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 7 | Bulldoze The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | Ground | Phys | 60 | 100 | 20 |
| 21 | Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | Normal | Phys | 50 | 100 | 40 |
| 28 | Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 42 | Knock Off The user slaps down the foe’s held item, preventing the item from being used during the battle. | Dark | Phys | 65 | 100 | 20 |
| 49 | Earthquake The user sets off an earthquake that hits all the Pokémon in the battle. | Ground | Phys | 100 | 100 | 10 |
| 56 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | — | 100 | 10 |
| 63 | Wild Charge The user throws an electrified tackle. It hurts the user a little. | Electric | Phys | 90 | 100 | 15 |
| 70 | Endeavor An attack move that cuts down the foe’s HP to equal the user’s HP. | Normal | Phys | — | 100 | 5 |
| 77 | Megahorn Using its tough and impressive horn, the user rams into the foe with no letup. | Bug | Phys | 120 | 85 | 10 |
| 84 | Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Phys | 150 | 90 | 5 |
| 91 | Steel Roller The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. | Steel | Phys | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 21
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM74 | Gyro Ball | Steel | — |
| TM76 | Stealth Rock | Rock | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Iron Treads
Not found in the wild — evolve or trade for it.
Other changes in this game
- The game prints its name as “IronTreads” — the DS name field holds ten characters.