Iron Treads in Pokémon Emerald Rogue
#990 · Ground / Steel · see locations below
GroundSteel
Abilities
Quark Drive
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Body Press, Body Slam, Bulldoze, Double-Edge, Earth Power, Earthquake, Electric Terrain, Electro Ball, Endeavor, Facade, Flash Cannon, Giga Impact, Gyro Ball, Hard Press, Heavy Slam, Hidden Power, High Horsepower, Hyper Beam, Ice Fang, Ice Spinner, Iron Defense, Iron Head, Knock Off, Metal Sound, Mud Shot, Mud-Slap, Protect, Rest, Rock Slide, Rock Tomb, Sandstorm, Scary Face, Smart Strike, Stealth Rock, Steel Beam, Stomping Tantrum, Stone Edge, Substitute, Supercell Slam, Take Down, Tera Blast, Thunder, Thunder Fang, Volt Switch, Wild Charge, Zen Headbutt
- Competitive set (Gen 9 Ubers): Earthquake / Rapid Spin / Stealth Rock / Knock Off, Quark Drive, Leftovers, Careful
- Competitive set (Gen 9 Ubers): Earthquake / Iron Head / Rapid Spin / Knock Off, Quark Drive, Assault Vest, Jolly
- Competitive set (Gen 9 Ubers): Rapid Spin / Earthquake / Knock Off / Stealth Rock, Quark Drive, Leftovers, Jolly
- Competitive set (Gen 9 OU): Rapid Spin / Earthquake / Stealth Rock / Ice Spinner, Quark Drive, Booster Energy, Jolly
- Competitive set (Gen 9 OU): Rapid Spin / Stealth Rock / Earthquake / Knock Off, Quark Drive, Booster Energy, Jolly
- Competitive set (Gen 9 Nationaldex): Stealth Rock / Rapid Spin / Earthquake / Steel Beam, Quark Drive, Booster Energy, Naive
- Competitive set (Gen 9 Nationaldex): Rapid Spin / Earthquake / Stealth Rock / Iron Head, Quark Drive, Focus Sash, Jolly
- Competitive set (Gen 9 1v1): Earthquake / Knock Off / Body Press / Iron Defense, Quark Drive, Booster Energy, Jolly
- Competitive set (Gen 9 Monotype): Heavy Slam / Body Press / Iron Defense / Rapid Spin, Quark Drive, Leftovers, Jolly
- Competitive set (Gen 9 Monotype): Earthquake / Ice Spinner / Stealth Rock / Rapid Spin, Quark Drive, Air Balloon, Jolly
- Competitive set (Gen 9 Monotype): Earthquake / Heavy Slam / Rapid Spin / Protect, Quark Drive, Leftovers, Jolly
- Competitive set (Gen 9 Monotype): Earthquake / Heavy Slam / Ice Spinner / Knock Off, Quark Drive, Choice Scarf, Jolly
- Competitive set (Gen 9 Monotype): Earthquake / Iron Head / Ice Spinner / Megahorn, Quark Drive, Choice Scarf, Jolly
- Competitive set (Gen 9 Monotype): Earthquake / Rapid Spin / Iron Head / Ice Spinner, Quark Drive, Leftovers, Jolly
- Competitive set (Gen 9 Nationaldexmonotype): Earthquake / Iron Head / Ice Spinner / Stone Edge, Quark Drive, Choice Scarf, Jolly
- Competitive set (Gen 9 Nationaldexmonotype): Earthquake / Rapid Spin / Iron Head / Ice Spinner, Quark Drive, Choice Scarf, Jolly
Where to find Iron Treads
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Horn Attack Jabs the foe with sharp horns. | Normal | Phys | 65 | 100 | 25 |
| 1 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 7 | Bulldoze Stomps down on the ground. Lowers Speed. | Ground | Phys | 60 | 100 | 20 |
| 21 | Rapid Spin Spins the body at high speed to strike the foe. | Normal | Phys | 50 | 100 | 40 |
| 28 | Iron Head Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 35 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 42 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Phys | 65 | 100 | 20 |
| 49 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 56 | Heavy Slam Does more damage if the user outweighs the foe. | Steel | Phys | 1 | 100 | 10 |
| 63 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 70 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 77 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 84 | Giga Impact Powerful, but leaves the user immobile the next turn. | Normal | Phys | 150 | 90 | 5 |
| 91 | Steel Roller Destroys terrain. Fails if ground isn't terrain. | Steel | Phys | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|