Iron Treads in Emerald Imperium
Ground / Steel — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Iron Treads in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Iron Treads
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave Low Tide Inner Room | Grass | 50-60 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Horn Attack Jabs the foe with sharp horns. | Normal | Phys | 65 | 100 | 25 |
| 1 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 7 | Bulldoze Stomps down on the ground. Lowers Speed. | Ground | Phys | 60 | 100 | 20 |
| 21 | Rapid Spin Spins the body at high speed to strike the foe. | Normal | Phys | 50 | 100 | 40 |
| 28 | Iron Head Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 35 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 42 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Phys | 65 | 100 | 20 |
| 49 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 56 | Heavy Slam | Steel | Phys | 1 | 100 | 10 |
| 63 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 70 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 77 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 84 | Giga Impact | Normal | Phys | 150 | 100 | 5 |
| 84 | Steel Roller Destroys terrain. Fails if ground isn't terrain. | Steel | Phys | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (27)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM71 | Stone Edge | Rock | 100 |
| TM76 | Stealth Rock | Rock | — |
| TM80 | Rock Slide | Rock | 75 |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM96 | Bulldoze | Ground | 60 |
| TM99 | Wild Charge | Electric | 90 |
| TM105 | Body Press | Fighting | 80 |
| TM108 | Ice Spinner | Ice | 80 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM115 | Ice Fang | Ice | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM119 | Iron Head | Steel | 80 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM140 | Iron Defense | Steel | — |
| TM142 | Earth Power | Ground | 90 |
| TM147 | High Horsepower | Ground | 95 |
| TM154 | Megahorn | Bug | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM163 | Supercell Slam | Electric | 120 |
| TM170 | Steel Beam | Steel | 140 |
| TM172 | Heavy Slam | Steel | 1 |