#074 · Pokémon Too Many Types 1 · changed in this game
Lucario
FightingVibeFurry
no wild tables are published for this game, and the sheet does not say where this one turns upOpen in the guideCompare
In Too Many Types 1: Where to get it: no wild tables are published for this game, and the sheet does not say where this one turns up. Its base stats (total 525) are the same as in the official games. It is Fighting / Vibe / Furry type here; the official games have it as Fighting / Steel.
Level-up moves 2
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Glomp** On evolution 70 BP, chance to flinch | — | — | |||
| 22 | Ball Pit** 10BP Multihit 2-5 times, 10% to Burn, Posion, Sleep, Confuse or Flinch | — | — |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Lucario
Not found in the wild — no wild tables are published for this game, and the sheet does not say where this one turns up.
Other changes in this game
- This game gives it three types: Fighting / Vibe / Furry.
- On this game's type chart it takes ×8 from Monke, Guys, Emerald, Gun; ×4 from Psychic, Ancient, Ohio, Smash; ×2 from Normal, Fighting, Flying, Poison, Fire, Dragon, Dark, Liquid, Song, Fluffy, Sharp, Crab, Boring, Ugly, Normal2, OU, Ball; ×½ from Rock, Angy, Space, Sus, Furry, Silly, Little, Dance; ×¼ from Bug, Grass, Right, Zoomer, Gamer, Deez Nuts, Boomer; ×⅛ from Vibe; nothing at all from Stinky.
- New TMs it can learn: Glomp.
- The level-up table holds only what this game adds — 2 moves. Everything else it learns is Emerald's own list, which the sheet does not reprint.