Lucario in Blaze Black 2 & Volt White 2
#448 · Fighting / Steel · see locations below
FightingSteel
Abilities
Steadfast, Justified, Justified (hidden)
Base stats
Compared with the official games
- Abilities loses Inner Focus
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Moveset: Lucario’s Heal Pulse (42) and Aura Sphere (51) have had their levels flipped.
- Moveset: Lucario learns Hi Jump Kick at Level 69.
- Moveset: Lucario’s Me First (19) has been moved to Level 1. Blaze Kick is now learnt at 19.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Steadfast, Inner Focus, Justified.
Where to find Lucario
| Area | Method | Level | |
|---|---|---|---|
| Victory Road - Upper Mountainside | Shaking Spot | 57-60 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Dark Pulse Has a chance to make the target flinch. | Dark | Spec | 80 | 100 | 15 |
| 1 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 1 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 1 | Metal Claw Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 50 | 95 | 35 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 6 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | — | 100 | 20 |
| 11 | Feint Hits through Protect and Detect. | Normal | Phys | 30 | 100 | 10 |
| 15 | Force Palm Has a chance to paralyze the target. | Fighting | Phys | 60 | 100 | 10 |
| 19 | Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Stat | — | — | 20 |
| 24 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 29 | Bone Rush Hits 2-5 times in one turn. | Ground | Phys | 25 | 90 | 10 |
| 33 | Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Stat | — | — | 15 |
| 37 | Swords Dance Raises the user’s Attack by two stages. | Normal | Stat | — | — | 30 |
| 42 | Heal Pulse Heals the target for half its max HP. | Psychic | Stat | — | — | 10 |
| 47 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 51 | Aura Sphere Never misses. | Fighting | Spec | 90 | — | 20 |
| 55 | Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 60 | Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Spec | 90 | 100 | 10 |
| 65 | Extreme Speed Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (41)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Hone Claws Route 23 — given to you | Dark | — |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM05 | Roar Same place as Black 2 / White 2 | Normal | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM08 | Bulk Up Same place as Black 2 / White 2 | Fighting | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM47 | Low Sweep Virbank Complex — in an item ball | Fighting | 60 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM52 | Focus Blast Relic Passage — in an item ball | Fighting | 120 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM65 | Shadow Claw Same place as Black 2 / White 2 | Ghost | 90 |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM71 | Stone Edge Victory Road — in an item ball | Rock | 100 |
| TM75 | Swords Dance Route 11 — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM84 | Poison Jab Route 9 — in an item ball | Poison | 80 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM91 | Flash Cannon Chargestone Cave — in an item ball | Steel | 80 |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |