Zapdos in Fire Red Omega
#145 · Electric / Flying · Power Plant (stationary)
ElectricFlying
Abilities
Pressure
Base stats
Compared with the official games
- Abilities loses Static
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Level-up: Zapdos now learns Extrasensory at Level 54 and Heat Wave at Level 66.
- Articuno, Zapdos and Moltres now have catch rates of 5.
Where to find Zapdos
| Area | Method | Level | |
|---|---|---|---|
| Power Plant | Stationary | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck Inflicts regular damage with no additional effect. | Flying | Phys | 35 | 100 | 35 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 13 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 25 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 37 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 49 | Drill Peck Inflicts regular damage with no additional effect. | Flying | Phys | 80 | 100 | 20 |
| 54 | Extrasensory** Added in this hack Has a chance to make the target flinch. | Psychic | Spec | 80 | 100 | 30 |
| 61 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 66 | Heat Wave** Added in this hack Has a chance to burn the target. | Fire | Spec | 100 | 90 | 10 |
| 73 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 85 | Thunder Has a chance to paralyze the target. | Electric | Spec | 120 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM16 | Light Screen Unchanged from FireRed | Psychic | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM40 | Aerial Ace Unchanged from FireRed | Flying | 60 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM47 | Steel Wing Unchanged from FireRed | Steel | 70 |
| HM02 | Fly Unchanged from FireRed | Flying | 90 |
| HM05 | Flash Unchanged from FireRed | Normal | — |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |