Zapdos in Pokémon Infinite Fusion
#145 · Electric / Flying · see locations below
ElectricFlying
Abilities
Pressure, Static (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Zapdos
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck The target is jabbed with a sharply pointed beak or horn. | Flying | Phys | 35 | 100 | 35 |
| 1 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | Electric | Spec | 40 | 100 | 30 |
| 8 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 15 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 22 | Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | Flying | Phys | 60 | 100 | 20 |
| 29 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user's stats at once. | Rock | Spec | 60 | 100 | 5 |
| 36 | Charge The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | Electric | Stat | — | — | 20 |
| 43 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 50 | Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 57 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Water | Stat | — | — | 5 |
| 64 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 71 | Drill Peck A corkscrewing attack with the sharp beak acting as a drill. | Flying | Phys | 80 | 100 | 20 |
| 78 | Thunder A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | Electric | Spec | 110 | 70 | 10 |
| 85 | Roost The user lands and rests its body. It restores the user's HP by up to half of its max HP. | Flying | Stat | — | — | 10 |
| 92 | Magnetic Flux Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. | Electric | Stat | — | — | 20 |
| 99 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (36)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Route 32 (on the ground) | Normal | — |
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM16 | Light Screen Brine Road (on the ground) | Psychic | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM25 | Thunder Power Plant (area 3) (on the ground) | Electric | 110 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM37 | Sandstorm Mt. Moon (area 3) (on the ground) | Rock | — |
| TM40 | Aerial Ace Cerulean City (area 2) (given) | Flying | 60 |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM57 | Charge Beam Power Plant (on the ground) | Electric | 50 |
| TM58 | Sky Drop Mt. Moon Summit (on the ground) | Flying | 60 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM70 | Roost Route 17 (on the ground) | Flying | — |
| TM72 | Volt Switch Vermillion Hotel (given) | Electric | 70 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM89 | U-turn Bond Bridge (on the ground) | Bug | 70 |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM93 | Wild Charge Route 10 (on the ground) | Electric | 90 |
| TM94 | Rock Smash Route 3 (given) · Pinkan Island (on the ground) | Fighting | 40 |
| TM100 | Defog Violet City Gym (given) | Flying | — |
| TM108 | Sky Attack Sky Pillar (on the ground) | Flying | 140 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |
| TM118 | Steel Wing Not placed in the map data — bought, or given by an event this guide can't read | Steel | 70 |
| HM02 | Fly House (Route 16) (given) | Flying | 90 |
| HM08 | Flash Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |