Zapdos in Elite Redux
#145 · Electric / Flying · see locations below
ElectricFlying
Abilities
Raging Storm, Gale Wings, Drizzle (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Volt Absorb, Overcharge, Static
- What the innates do: Volt Absorb — Heals 25% of max HP when hit by an Electric-type move. · Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Static — 30% chance to paralyze on contact, 10% on non-contact.
- Abilities you pick one of: Raging Storm — Ups highest attacking stat by 1.5x in rain. · Gale Wings — Flying-type moves get +1 priority at full HP. · Drizzle — Summons rain on entry. Lasts 8 turns.
- Tutor moves: Agility, Aura Sphere, Calm Mind, Charge Beam, Discharge, Drill Peck, Electric Terrain, Endure, Energy Wave, Flash, Fly, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hurricane, Hyper Beam, Light Screen, Metal Sound, Metronome, Pluck, Protect, Rain Dance, Rest, Return, Roost, Secret Power, Sleep Talk, Spotlight, Substitute, Tailwind, Take Flight, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball
- Egg groups: Undiscovered
- Height 1.6 m, weight 52.6 kg
Where to find Zapdos
| Area | Method | Level | |
|---|---|---|---|
| New Mauville Inside | Static Encounter | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Gust Priority +1. A sudden gust of wind. Has +1 priority. | Flying | Spec | 40 | 100 | 15 |
| 1 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 1 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 17 | Bolt Beak Double power if the user moves before the target. | Electric | Phys | 70 | 100 | 10 |
| 17 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 17 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 24 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 24 | Razor Wind Wind slices through Rock for super effective damage. | Flying | Spec | 70 | 100 | 10 |
| 24 | Sky Attack Searches out weak spots, then strikes the next turn. | Flying | Phys | 140 | 90 | 5 |
| 37 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 37 | Buzzy Buzz Shoots a jolt of electricity that always paralyzes. | Electric | Spec | 60 | 100 | 20 |
| 37 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Wildbolt Storm Attacks with whichever of Attack or Sp. Attack is higher. Savagely attacks the foe with a thunderous tempest. Sets rain. | Electric | 100 | 90 | 5 | |
| 56 | Aeroblast Launches a vacuumed blast. High crit ratio. | Flying | Spec | 100 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|