#119 · HeartGold Generations · changed in this game
Seaking
WaterSwift Swim, Lightning Rod
In HeartGold Generations: First found in Union Cave (Super Rod (1F), Lv 40), and in 12 more areas. Its type (Water) and base stats (total 450) are the same as in the official games. Abilities: it loses Water Veil. 1 of its 15 level-up moves is new compared with Pokémon HeartGold & SoulSilver: Soak.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck The foe is jabbed with a sharply pointed beak or horn. | Flying | Phys | 35 | 100 | 35 |
| 1 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 1 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 1 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 1 | Megahorn Using its tough and impressive horn, the user rams into the foe with no letup. | Bug | Phys | 120 | 85 | 10 |
| 1 | Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Phys | 80 | 100 | 20 |
| 1 | Water Sport The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Water | Stat | — | — | 15 |
| 5 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 11 | Horn Attack The foe is jabbed with a sharply pointed horn to inflict damage. | Normal | Phys | 65 | 100 | 25 |
| 16 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 22 | Flail The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Normal | Phys | — | 100 | 15 |
| 23 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP on every turn. | Water | Stat | — | — | 20 |
| 24 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 24 | Fury Attack The foe is jabbed repeatedly with a horn or beak two to five times in a row. | Normal | Phys | 15 | 85 | 20 |
| 34 | Waterfall The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. | Water | Phys | 80 | 100 | 15 |
| 44 | Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | Water | Stat | — | 100 | 20 |
| 49 | Horn Drill The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | Normal | Phys | — | 30 | 5 |
| 52 | Megahorn Using its tough and impressive horn, the user rams into the foe with no letup. | Bug | Phys | 120 | 85 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM75 | Swords Dance | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
| HM05 | Whirlpool | Water | 35 |
| HM07 | Waterfall | Water | 80 |
Where to find Seaking
| Area | Method | Level | |
|---|---|---|---|
| Union Cave | Super Rod (1F) | 40 | |
| Slowpoke Well | Super Rod | 40 | |
| Route 42 | Surf | 10-25 | |
| Route 42 | Super Rod | 40 | |
| Mt. Mortar | Surf (Room above waterfall) | 15-30 | |
| Mt. Mortar | Surf (Waterfall room) | 10-25 | |
| Mt. Mortar | Super Rod | 40 | |
| Dark Cave | Super Rod | 40 | |
| Mt. Silver | Surf (1F) | 30-50 | |
| Mt. Silver | Surf (Moltres room) | 30-45 | |
| Mt. Silver | Surf (Moltres room, swarm) | 30-40 | |
| Mt. Silver | Good Rod (1F) | 20 | |
| Mt. Silver | Super Rod (1F) | 40 | |
| Mt. Silver | Super Rod (Moltres room) | 40 | |
| Cerulean City | Surf | 5-10 | |
| Cerulean City | Super Rod | 40 | |
| Route 4 | Surf | 5-10 | |
| Route 4 | Super Rod | 40 | |
| Route 9 | Surf | 10-15 | |
| Route 9 | Super Rod | 40 | |
| Route 10 | Surf | 10-15 | |
| Route 10 | Super Rod | 40 | |
| Route 24 | Surf | 5-10 | |
| Route 24 | Super Rod | 40 | |
| Route 25 | Surf | 5-10 | |
| Route 25 | Super Rod | 40 | |
| Tohjo Falls | Surf | 20 | |
| Tohjo Falls | Super Rod | 40 |
Other changes in this game
- Tutor moves: Dive, Mud-Slap, Fury Cutter, Icy Wind, Aqua Tail, Snore, Bounce, Knock Off, Swift