#243 · HeartGold Generations · unchanged from the official games
Raikou
ElectricPressure, Inner Focus (hidden)
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Electric), base stats (total 580) and abilities are the same as in the official games. 4 of its 18 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Extreme Speed and Charge.
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Extreme Speed The user charges the foe at blinding speed. This attack always goes before any other move. | Normal | Phys | 80 | 100 | 5 |
| 1 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 1 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 1 | Charge The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Electric | Stat | — | — | 20 |
| 1 | Quick Attack The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Extrasensory The user attacks with an odd, unseeable power. It may also make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 1 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 1 | Bite The foe is bitten with viciously sharp fangs. It may make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 8 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 12 | Bite The foe is bitten with viciously sharp fangs. It may make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 16 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 19 | Roar The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Normal | Stat | — | — | 20 |
| 22 | Quick Attack The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 36 | Howl The user howls loudly to raise its spirit, boosting its Attack stat. | Normal | Stat | — | — | 40 |
| 39 | Thunder Fang The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 42 | Crunch The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | Dark | Phys | 80 | 100 | 15 |
| 46 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 48 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 55 | Extrasensory The user attacks with an odd, unseeable power. It may also make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 55 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 68 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Water | Stat | — | — | 5 |
| 78 | Thunder A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | Electric | Spec | 110 | 70 | 10 |
| 78 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 35
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM01 | Cut | Normal | 50 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Normal | 90 |
Where to find Raikou
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Iron Head, Snore, Signal Beam, Magnet Rise, Swift, Headbutt