#243 · Pokémon Aesthetic Red · changed in this game
Raikou
ElectricVital Spirit, Electric Surge
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 3 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 7 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 10 | Hone Claws Raises the user’s Attack and accuracy by one stage. | Dark | Stat | — | — | 15 |
| 14 | Bite Has a chance to make the target flinch. | Dark | Spec | 60 | 100 | 25 |
| 17 | Spark Has a chance to paralyze the target. | Electric | Spec | 65 | 100 | 20 |
| 21 | Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | 100 | 20 |
| 24 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 28 | Thunder Cage Prevents the target from fleeing and inflicts damage for 2-5 turns. | Electric | Spec | 80 | 90 | 15 |
| 31 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 35 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 38 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Spec | 80 | 100 | 15 |
| 42 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 45 | Extrasensory Has a chance to make the target flinch. | Psychic | Spec | 80 | 100 | 30 |
| 49 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 52 | Extreme Speed Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 100 | 5 |
| 56 | Rain Dance Changes the weather to rain for five turns. | Water | Stat | — | — | 5 |
| 59 | Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Phys | 50 | 100 | 10 |
| 63 | Thunder Has a chance to paralyze the target. | Electric | Spec | 120 | 70 | 10 |
| 66 | Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Spec | 90 | 100 | 15 |
| 70 | Thunderous Kick Lowers the target’s Defense by one stage after inflicting damage. | Fighting | Phys | 90 | 100 | 10 |
| 73 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 100 | 50 | 5 |
| 77 | Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | Electric | Spec | 70 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 44
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Celadon Dept. Store, F3 — TM Move Shop | Psychic | — |
| TM05 | Roar Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM06 | Toxic Celadon Dept. Store, F3 — TM Move Shop | Poison | — |
| TM10 | Hidden Power Celadon Dept. Store, F3 — TM Move Shop | Normal | 1 |
| TM11 | Sunny Day Celadon Dept. Store, F3 — TM Move Shop | Fire | — |
| TM15 | Hyper Beam Celadon Dept. Store, F3 — TM Move Shop | Normal | 150 |
| TM16 | Light Screen Celadon Dept. Store, F3 — TM Move Shop | Psychic | — |
| TM17 | Protect Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM18 | Rain Dance Celadon Dept. Store, F3 — TM Move Shop | Water | — |
| TM21 | Frustration Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM23 | Iron Tail Celadon Dept. Store, F3 — TM Move Shop | Steel | 100 |
| TM24 | Thunderbolt Celadon Dept. Store, F3 — TM Move Shop | Electric | 95 |
| TM25 | Thunder Celadon Dept. Store, F3 — TM Move Shop | Electric | 120 |
| TM27 | Return Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM28 | Dig Celadon Dept. Store, F3 — TM Move Shop | Ground | 60 |
| TM30 | Shadow Ball Celadon Dept. Store, F3 — TM Move Shop | Ghost | 80 |
| TM32 | Double Team Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM33 | Reflect Celadon Dept. Store, F3 — TM Move Shop | Psychic | — |
| TM34 | Shock Wave Celadon Dept. Store, F3 — TM Move Shop | Electric | 60 |
| TM37 | Sandstorm Celadon Dept. Store, F3 — TM Move Shop | Rock | — |
| TM42 | Facade Celadon Dept. Store, F3 — TM Move Shop | Normal | 70 |
| TM43 | Secret Power Celadon Dept. Store, F3 — TM Move Shop | Normal | 70 |
| TM44 | Rest Celadon Dept. Store, F3 — TM Move Shop | Psychic | — |
| TM45 | Attract Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM57 | Charge Beam Celadon Dept. Store, F3 — TM Move Shop | Electric | 50 |
| TM58 | Endure Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM68 | Giga Impact Celadon Dept. Store, F3 — TM Move Shop | Normal | 150 |
| TM70 | Flash Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM73 | Thunder Wave Celadon Dept. Store, F3 — TM Move Shop | Electric | — |
| TM82 | Sleep Talk Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM83 | Scald Celadon Dept. Store, F3 — TM Move Shop | Water | 80 |
| TM87 | Swagger Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM90 | Substitute Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM92 | Volt Switch Celadon Dept. Store, F3 — TM Move Shop | Electric | 70 |
| TM96 | Bulldoze Celadon Dept. Store, F3 — TM Move Shop | Ground | 60 |
| TM99 | Wild Charge Celadon Dept. Store, F3 — TM Move Shop | Electric | 90 |
| TM108 | Snarl Celadon Dept. Store, F3 — TM Move Shop | Dark | 55 |
| TM112 | Round Celadon Dept. Store, F3 — TM Move Shop | Normal | 60 |
| TM114 | Natural Gift Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM115 | Quash Celadon Dept. Store, F3 — TM Move Shop | Dark | — |
| HM01 | Cut Given by Professor Oak at the start of the game | Normal | 50 |
| HM04 | Strength Given by Professor Oak at the start of the game | Normal | 80 |
| HM06 | Rock Smash Given by Professor Oak at the start of the game | Fighting | 20 |
| HM08 | Rock Climb Given by Professor Oak at the start of the game | Normal | 90 |
Where to find Raikou
| Area | Method | Level | |
|---|---|---|---|
| Outcast Island | Event |
Other changes in this game
- Move tutors (Faithful-tab reference, see notes.tm_drift): Snore, Helping Hand, Signal Beam, Magnet Rise, Iron Head, Laser Focus, Throat Chop, Psych Up, Confide, Agility, Electric Terrain, Thunder Fang, Body Slam, Weather Ball, Aura Sphere, Crunch
In the Faithful version
Everything above is the Normal version. In Faithful, its abilities are Inner Focus.