Raikou in Elite Redux
#243 · Electric · see locations below
Electric
Abilities
Transistor, Ground Shock, Drizzle (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Overcharge, Beast Boost, Electro Surge
- What the innates do: Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Beast Boost — Dealing a KO raises highest calculated stat by one stage. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns.
- Abilities you pick one of: Transistor — Boosts the power of Electric-type moves by 1.5x. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Drizzle — Summons rain on entry. Lasts 8 turns.
- Tutor moves: Agility, Aura Sphere, Aurora Beam, Blood Shot, Calm Mind, Dazzling Gleam, Electroweb, Endure, Extrasensory, Flash, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Magnet Rise, Metal Sound, Metronome, Mirror Coat, Protect, Rain Dance, Reflect, Rest, Return, Secret Power, Shadow Ball, Sleep Talk, Substitute, Taunt, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wild Charge
- Egg groups: Undiscovered
- Height 1.9 m, weight 178.0 kg
Where to find Raikou
| Area | Method | Level | |
|---|---|---|---|
| Victory Road Rework | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Extreme Speed Priority +2. An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 1 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 1 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 1 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 80 | 100 | 15 |
| 17 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 17 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 17 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 17 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 24 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 24 | Scald Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 75 | 100 | 15 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 37 | Splishy Splash A huge electrified wave that may paralyze the foe. | Water | Spec | 90 | 100 | 15 |
| 37 | Synchronoise An odd shock wave that Matches user's second type. | Psychic | Spec | 95 | 100 | 10 |
| 37 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 81 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|