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Raikou

Raikou in Elite Redux

#243 · Electric · see locations below

Electric

Abilities

Transistor, Ground Shock, Drizzle (hidden)

Base stats

HP90
Attack85
Defense75
Sp. Attack115
Sp. Defense100
Speed115
Total580

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Overcharge, Beast Boost, Electro Surge
  • What the innates do: Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Beast Boost — Dealing a KO raises highest calculated stat by one stage. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns.
  • Abilities you pick one of: Transistor — Boosts the power of Electric-type moves by 1.5x. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Drizzle — Summons rain on entry. Lasts 8 turns.
  • Tutor moves: Agility, Aura Sphere, Aurora Beam, Blood Shot, Calm Mind, Dazzling Gleam, Electroweb, Endure, Extrasensory, Flash, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Magnet Rise, Metal Sound, Metronome, Mirror Coat, Protect, Rain Dance, Reflect, Rest, Return, Secret Power, Shadow Ball, Sleep Talk, Substitute, Taunt, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wild Charge
  • Egg groups: Undiscovered
  • Height 1.9 m, weight 178.0 kg

Where to find Raikou

AreaMethodLevel
Victory Road ReworkGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Extreme Speed
Priority +2. An extremely fast and powerful attack.
NormalPhys801005
1Nuzzle
Rubs its cheeks against the foe, paralyzing it.
ElectricPhys2010020
1Recover
Recovers up to half the user's maximum HP.
NormalStat5
1Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
1Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys8010015
17Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
17Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
17Plasma Pulse
Double damage to foes with status problems.
ElectricSpec6510010
17Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
24Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
24Scald
Shoots boiling water at the foe. May inflict a burn.
WaterSpec7510015
24Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
24Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
37Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
37Splishy Splash
A huge electrified wave that may paralyze the foe.
WaterSpec9010015
37Synchronoise
An odd shock wave that Matches user's second type.
PsychicSpec9510010
37Thunderclap
Priority +1. Preempts the foe's attack with a flash of lightning.
ElectricSpec701005
46Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
46Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
81Electro Shot
gathers electricity for a high-voltage shot. +1 SPA
ElectricSpec12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide