#871 · HeartGold Generations · unchanged from the official games
Pincurchin
ElectricLightning Rod, Electric Surge (hidden)
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Electric), base stats (total 435) and abilities are the same as in the official games.
Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck The foe is jabbed with a sharply pointed beak or horn. | Flying | Phys | 35 | 100 | 35 |
| 1 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 5 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 10 | Charge The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Electric | Stat | — | — | 20 |
| 15 | Fury Attack The foe is jabbed repeatedly with a horn or beak two to five times in a row. | Normal | Phys | 15 | 85 | 20 |
| 20 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 25 | Bubble Beam A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | Water | Spec | 65 | 100 | 20 |
| 30 | Recover A self-healing move. The user restores its own HP by up to half of its max HP. | Normal | Stat | — | — | 5 |
| 35 | Curse A move that works differently for the Ghost type than for all the other types. | Ghost | Stat | — | — | 10 |
| 45 | Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Phys | 80 | 100 | 20 |
| 50 | Zing Zap The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | Electric | Phys | 80 | 100 | 10 |
| 55 | Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | Normal | Stat | — | — | 30 |
| 60 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 23
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM55 | Brine | Water | 65 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM66 | Payback | Dark | 50 |
| TM73 | Thunder Wave | Electric | — |
| TM82 | Sleep Talk | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
Where to find Pincurchin
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Memento, Sucker Punch