Pincurchin in Inclement Emerald
Electric — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains LightningRod and loses Lightning Rod
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Memento, Sucker Punch
- Move tutors: Shock Wave, Mimic, Counter, Signal Beam, Magnet Rise, Brine, Swagger, Liquidation, Throat Chop, Hydro Pump, Toxic Spikes, Pin Missile, Reversal, Selfdestruct, Hex, Electric Terrain, Aurora Beam, Rising Voltage, Spikes, Infestation
Pincurchin in other guides
The same Pokémon, as 5 other hacks change it:
Where to find Pincurchin
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 35 | 100 | 35 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 5 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 10 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 15 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 15 | 85 | 20 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 25 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 30 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 10 |
| 35 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 40 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 45 | Poison Jab A stabbing attack that may poison the foe. | Poison | Phys | 80 | 100 | 20 |
| 50 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 55 | Acupressure The user sharply raises one of its stats. | Normal | Stat | — | — | 30 |
| 60 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (17)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Not placed on any map — the source doesn't say where this one comes from | Water | 60 |
| TM06 | Toxic Not placed on any map — the source doesn't say where this one comes from | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 60 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not placed on any map — the source doesn't say where this one comes from | Water | — |
| TM21 | Frustration Not placed on any map — the source doesn't say where this one comes from | Normal | 1 |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Route 113 | Normal | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map — the source doesn't say where this one comes from | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM49 | Sleep Talk Fortree City — House 2 | Normal | — |
| TM55 | Scald Sootopolis City Gym — Gym 1F | Water | 80 |
| TM57 | Charge Beam Slateport City | Electric | 50 |