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Pincurchin

Pincurchin in Elite Redux

#871 · Electric / Water · see locations below

ElectricWater

Abilities

Lightning Rod, Iron Barbs, Sap Sipper (hidden)

Base stats

HP75
Attack101
Defense95
Sp. Attack101
Sp. Defense95
Speed15
Total482

Compared with the official games

  • Stats HP 48 → 75, Sp. Atk 91 → 101, Sp. Def 85 → 95 (total 435 → 482)
  • Type Electric → Electric / Water

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Electromorphosis, Loose Quills, Electro Surge
  • What the innates do: Electromorphosis — Charges up when getting hit. · Loose Quills — Sets a layer of Spikes when hit (contact move). · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns.
  • Abilities you pick one of: Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Iron Barbs — Enemies lose 1/8 of max HP if they use a contact move. · Sap Sipper — Redirects Grass moves. Absorbs them, ups highest Atk.
  • Tutor moves: Attract, Bravado, Bubble, Discharge, Drill Peck, Electric Terrain, Electroweb, Endure, Energy Wave, Facade, Flip Turn, Giga Impact, Haze, Helping Hand, Hidden Power, Horn Attack, Hydro Pump, Hyper Beam, Liquidation, Magnet Rise, Poison Jab, Protect, Rain Dance, Rest, Return, Secret Power, Shocking Jab, Sleep Talk, Spikes, Substitute, Surf, Thunder, Thunder Wave, Thunderbolt, Toxic Spikes, Volt Switch, Water Pulse, Wide Guard
  • Egg groups: Water 1 / Amorphous
  • Height 0.3 m, weight 1.0 kg

Where to find Pincurchin

AreaMethodLevel
New Mauville EntranceGrass5% rare
New Mauville InsideGrass5% rare
Route 127Surfing

Level-up moves

LvMoveTypeCatPowAccPP
1Bubble Beam
Forcefully sprays bubbles that hit repeatedly.
WaterSpec2510020
1Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
17Charge
Charges power to boost the electric move used next.
ElectricStat10020
17Peck
Attacks the foe with a jabbing beak, etc.
FlyingPhys2510020
17Pin Missile
Sharp pins are fired to strike 2 to 5 times.
BugPhys2510020
24Toxic Needles
Hits 2-5 times. 10% chance to poison.
PoisonPhys2510010
24Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010015
37Scald
Shoots boiling water at the foe. May inflict a burn.
WaterSpec7510015
37Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
37Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
37Spiky Shield
Priority +4. Evades attack, and causes bleeding if struck.
GrassStat10
46Acupressure
The user sharply raises one of its stats.
NormalStat20
46Parabolic Charge
Damages adjacent Pokémon and heals up by 1/4 of it.
ElectricSpec9010010
46Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
51Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
51Outburst
Severe special damage but makes the user faint.
NormalSpec2501005
51Rain Flush
A powerful rain attack. Lowers the user's defenses.
WaterSpec1201005
51Recover
Recovers up to half the user's maximum HP.
NormalStat5
51Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
51Wave Crash
A life-risking tackle that with 33% recoil damage.
WaterPhys12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

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