Pincurchin in Elite Redux
#871 · Electric / Water · see locations below
ElectricWater
Abilities
Lightning Rod, Iron Barbs, Sap Sipper (hidden)
Base stats
Compared with the official games
- Stats HP 48 → 75, Sp. Atk 91 → 101, Sp. Def 85 → 95 (total 435 → 482)
- Type Electric → Electric / Water
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Electromorphosis, Loose Quills, Electro Surge
- What the innates do: Electromorphosis — Charges up when getting hit. · Loose Quills — Sets a layer of Spikes when hit (contact move). · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns.
- Abilities you pick one of: Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Iron Barbs — Enemies lose 1/8 of max HP if they use a contact move. · Sap Sipper — Redirects Grass moves. Absorbs them, ups highest Atk.
- Tutor moves: Attract, Bravado, Bubble, Discharge, Drill Peck, Electric Terrain, Electroweb, Endure, Energy Wave, Facade, Flip Turn, Giga Impact, Haze, Helping Hand, Hidden Power, Horn Attack, Hydro Pump, Hyper Beam, Liquidation, Magnet Rise, Poison Jab, Protect, Rain Dance, Rest, Return, Secret Power, Shocking Jab, Sleep Talk, Spikes, Substitute, Surf, Thunder, Thunder Wave, Thunderbolt, Toxic Spikes, Volt Switch, Water Pulse, Wide Guard
- Egg groups: Water 1 / Amorphous
- Height 0.3 m, weight 1.0 kg
Where to find Pincurchin
| Area | Method | Level | |
|---|---|---|---|
| New Mauville Entrance | Grass | — | 5% rare |
| New Mauville Inside | Grass | — | 5% rare |
| Route 127 | Surfing | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble Beam Forcefully sprays bubbles that hit repeatedly. | Water | Spec | 25 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 25 | 100 | 20 |
| 17 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 100 | 20 |
| 24 | Toxic Needles Hits 2-5 times. 10% chance to poison. | Poison | Phys | 25 | 100 | 10 |
| 24 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 15 |
| 37 | Scald Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 75 | 100 | 15 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 37 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Spiky Shield Priority +4. Evades attack, and causes bleeding if struck. | Grass | Stat | — | — | 10 |
| 46 | Acupressure The user sharply raises one of its stats. | Normal | Stat | — | — | 20 |
| 46 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 51 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 51 | Rain Flush A powerful rain attack. Lowers the user's defenses. | Water | Spec | 120 | 100 | 5 |
| 51 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 51 | Wave Crash A life-risking tackle that with 33% recoil damage. | Water | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|