Pincurchin in Emerald Imperium
Electric / Water — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats HP 48 → 68, Attack 101 → 81
- Type Electric → Electric / Water
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Memento, Sucker Punch
Pincurchin in other guides
The same Pokémon, as 5 other hacks change it:
Where to find Pincurchin
| Area | Method | Level | |
|---|---|---|---|
| Route 110 | Surf | 5-35 | |
| Route 131 | Old Rod | 5-30 | |
| Route 131 | Good Rod | 10-35 | |
| Route 131 | Super Rod | 25-45 | |
| Floating Slab | Surf | 36-40 | |
| New Mauville Entrance | Grass | 25-30 | 5% rare |
| New Mauville Inside | Grass | 25-30 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 35 | 100 | 35 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 5 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 10 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 15 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 20 | 100 | 20 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 25 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 30 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 35 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 40 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 45 | Poison Jab A stabbing attack that may poison the foe. | Poison | Phys | 80 | 100 | 20 |
| 50 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 60 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 63 | Bouncy Bubble An attack that absorbs all the damage inflicted. | Water | Spec | 90 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (17)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM18 | Rain Dance | Water | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM63 | Venoshock | Poison | 65 |
| TM73 | Thunder Wave | Electric | — |
| TM83 | Scald | Water | 80 |
| TM84 | Poison Jab | Poison | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM120 | Liquidation | Water | 85 |
| TM121 | Hydro Pump | Water | 110 |
| TM128 | Hex | Ghost | 65 |
| TM135 | Pin Missile | Bug | 25 |
| TM163 | Supercell Slam | Electric | 120 |
| TM169 | Spikes | Ground | — |
| HM03 | Surf | Water | 90 |