#871 · Pokémon Exceeded · unchanged from the official games
Pincurchin
ElectricLightning Rod, Electric Surge (hidden)
In Exceeded: First found in Route 110 (Super Rod). Its type (Electric) and base stats (total 435) are the same as in the official games.
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 35 | 100 | 35 |
| 1 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 5 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 10 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 15 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Flying | Phys | 25 | 90 | 10 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 25 | BubbleBeam Forcefully sprays bubbles that lowers Speed. | Water | Spec | 75 | 100 | 10 |
| 30 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 35 | Curse A move that functions differently for Ghosts. | Stat | — | — | 10 | |
| 40 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 45 | Poison Jab A stabbing attack that may poison the foe. | Poison | Phys | 80 | 100 | 20 |
| 50 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 55 | Acupressure The user sharply raises one of its stats. | Normal | Stat | — | — | 30 |
| 60 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 13
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
Where to find Pincurchin
| Area | Method | Level | |
|---|---|---|---|
| Route 110 | Super Rod | 5% rare |
Other changes in this game
- Has 2 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 1 innate always on
- Innates (always active): Plus
- What the innates do: Plus — Syncs moves with Minus.
- Abilities you pick one of: Lightning Rod — Draws electrical moves. · Electric Surge — Field becomes Electric.
- Hidden ability: Electric Surge
- How its abilities arrive: Electric Surge, Lightning Rod, Plus from the start
- Tutor moves: Endure, Sleep Talk, Snore, Substitute, Thunder Wave
- Egg moves: Memento, Sucker Punch
- Egg groups: Water 1 / Amorphous
- Catch rate 75