#149 · HeartGold Generations · unchanged from the official games
Dragonite
DragonFlyingInner Focus, Multiscale
In HeartGold Generations: Not in the wild: evolve Dragonair at level 45. Its type (Dragon / Flying), base stats (total 600) and abilities are the same as in the official games. 4 of its 21 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Hurricane and Extreme Speed.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Hurricane The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. | Flying | Spec | 110 | 70 | 10 |
| 1 | Wing Attack The foe is struck with large, imposing wings spread wide to inflict damage. | Flying | Phys | 60 | 100 | 35 |
| 1 | Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Flying | Stat | — | — | 5 |
| 1 | Extreme Speed The user charges the foe at blinding speed. This attack always goes before any other move. | Normal | Phys | 80 | 100 | 5 |
| 1 | Fire Punch The foe is punched with a fiery fist. It may leave the target with a burn. | Fire | Phys | 75 | 100 | 15 |
| 1 | Thunder Punch The foe is punched with an electrified fist. It may leave the target with paralysis. | Electric | Phys | 75 | 100 | 15 |
| 1 | Wrap A long body or vines are used to wrap and squeeze the foe for two to five turns. | Normal | Phys | 15 | 90 | 20 |
| 1 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 1 | Twister The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. | Dragon | Spec | 40 | 100 | 20 |
| 1 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 5 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 11 | Twister The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. | Dragon | Spec | 40 | 100 | 20 |
| 15 | Dragon Rage The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | Dragon | Spec | — | 100 | 10 |
| 22 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 23 | Dragon Tail The foe is made to switch out with an ally. In the wild, the battle ends. | Dragon | Phys | 60 | 90 | 10 |
| 23 | Slam The foe is slammed with a long tail, vines, etc., to inflict damage. | Normal | Phys | 80 | 75 | 20 |
| 35 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Phys | 90 | 90 | 10 |
| 42 | Dragon Rush The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | Dragon | Phys | 100 | 75 | 10 |
| 49 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 53 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Water | Stat | — | — | 5 |
| 53 | Outrage The user rampages and attacks for two to three turns. However, it then becomes confused. | Dragon | Phys | 120 | 100 | 10 |
| 61 | Dragon Dance The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | Dragon | Stat | — | — | 20 |
| 77 | Hyper Beam The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | Normal | Spec | 150 | 90 | 5 |
| 81 | Hurricane The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. | Flying | Spec | 110 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 54
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM02 | Dragon Claw | Dragon | 80 |
| TM03 | Water Pulse | Water | 60 |
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM47 | Steel Wing | Steel | 70 |
| TM51 | Roost | Flying | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM73 | Thunder Wave | Electric | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM01 | Cut | Normal | 50 |
| HM02 | Fly | Flying | 90 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM07 | Waterfall | Water | 80 |
Where to find Dragonite
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Dive, Mud-Slap, Fury Cutter, Icy Wind, Thunder Punch, Fire Punch, Superpower, Ice Punch, Iron Head, Aqua Tail, Ominous Wind, Snore, Air Cutter, Outrage, Twister, Heat Wave, Swift, Tailwind, Headbutt