Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 1 | Twister Has a chance to make the target flinch. | Dragon | Spec | 40 | 100 | 20 |
| 8 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 15 | Twister Has a chance to make the target flinch. | Dragon | Spec | 40 | 100 | 20 |
| 22 | Dragon Rage Inflicts 40 points of damage. | Dragon | Spec | — | 100 | 10 |
| 29 | Slam Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 75 | 20 |
| 38 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 47 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 55 | Wing Attack Inflicts regular damage with no additional effect. | Flying | Phys | 60 | 100 | 35 |
| 61 | Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Spec | 90 | 100 | 15 |
| 75 | Hyper Beam User foregoes its next turn to recharge. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 40
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Location not compiled for this game yet | Fighting | 150 |
| TM02 | Dragon Claw Location not compiled for this game yet | Dragon | 80 |
| TM03 | Water Pulse Sootopolis City Gym | Water | 60 |
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Location not compiled for this game yet | Poison | — |
| TM07 | Hail Location not compiled for this game yet | Ice | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Location not compiled for this game yet | Fire | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Location not compiled for this game yet | Ice | 120 |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Location not compiled for this game yet | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM23 | Iron Tail Location not compiled for this game yet | Steel | 100 |
| TM24 | Thunderbolt Mauville City (and 1 more) | Electric | 95 |
| TM25 | Thunder Location not compiled for this game yet | Electric | 120 |
| TM26 | Earthquake Location not compiled for this game yet | Ground | 100 |
| TM27 | Return Fallarbor Town — House 1 (and 1 more) | Normal | — |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM37 | Sandstorm Location not compiled for this game yet | Rock | — |
| TM38 | Fire Blast Location not compiled for this game yet | Fire | 120 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 50 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Contest Lobby | Normal | — |
| TM47 | Steel Wing Granite Cave — Steven's Room | Steel | 70 |
| HM01 | Cut Rustboro City — Cutter's House | Normal | 50 |
| HM02 | Fly Route 119 | Flying | 70 |
| HM03 | Surf Petalburg City — Wally's House | Water | 95 |
| HM04 | Strength Rusturf Tunnel | Normal | 80 |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 20 |
| HM07 | Waterfall Location not compiled for this game yet | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 60 |
Where to find Dragonite
Not found in the wild — evolve or trade for it.