#339 · Pokémon GS Chronicles · unchanged from the official games
Barboach
WaterGroundOblivious, Anticipation, Hydration (hidden)
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Mud-Slap Has a chance to lower the target’s accuracy by one stage. | Ground | Spec | 40 | 100 | 20 |
| 6 | Mud Sport Halves all Electric-type damage. | Ground | Stat | — | — | 15 |
| 6 | Water Sport Halves all Fire-type damage. | Water | Stat | — | — | 15 |
| 9 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 13 | Mud Bomb The foe is struck with a mud ball that may also lower its accuracy. | Ground | Spec | 70 | 95 | 10 |
| 15 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 17 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 20 | Magnitude Power varies randomly from 10 to 150. | Ground | Phys | 1 | 100 | 30 |
| 25 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 10 |
| 25 | Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Spec | 80 | 100 | 15 |
| 28 | Aqua Tail The foe is attacked with a swinging tail as vicious as a wave in a storm. | Water | Phys | 90 | 90 | 10 |
| 32 | Earthquake Inflicts regular damage and can hit Dig users. | Ground | Phys | 100 | 100 | 10 |
| 35 | Muddy Water Has a chance to lower the target’s accuracy by one stage. | Water | Spec | 90 | 85 | 10 |
| 39 | Future Sight Hits the target two turns later. | Psychic | Spec | 120 | 100 | 10 |
| 44 | Fissure Causes a one-hit KO. | Ground | Phys | 1 | 30 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Barboach
| Area | Method | Level | |
|---|---|---|---|
| Union Cave (3F) | Wild | — | |
| Route 34 | Wild | — | |
| Route 34 | Super Rod | — | |
| Route 35 | Wild | — | |
| Route 35 | Super Rod | — | |
| Mt. Mortar (2F) | Wild | — | |
| Mt. Mortar (Lower) | Old Rod | — | |
| Mt. Mortar (Lower) | Good Rod | — | |
| Mt. Mortar (Lower) | Super Rod | — | |
| Cliff Cave | Wild | — | |
| Victory Road (Main 2F) | Old Rod | — | |
| Victory Road (Main 2F) | Good Rod | — | |
| Victory Road (Main 2F) | Super Rod | — |
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".